Make sure that you are using the same ip and Port in the launcher.
Eyalexe
Recent community posts
You have a point, but wouldn't it be possible to try and make it so that if the client detects that an image or audio is trying to load malicious code, the client refuses to load the link? I know it's a bit complicated. Also, I have to tell you something important. If the user ends up being affected because malicious code from an image was executed, then the USER is responsible of his actions, not you. Because the USER decides which servers to join and also decides which assets to load in their game.
There is clearly a misunderstanding regarding how client patching works. Patching the client so it can only load decals and sounds from other URLs is a specific, isolated function intended solely for media flexibility. It does not grant the user any control over your database, server scripts, or the client’s core architecture. If you believe that allowing the engine to fetch a .png or a .mp3 file provides control over your entire project, then you are fundamentally misunderstanding the architecture of these clients.
I think there’s a misunderstanding here. I’m not asking you to redirect the clients to a specific external URL. I am asking for them to be patched to allow to load assets from any url. The real reason I want you to patch the recent clients is so I can load decals and sounds using any URL. That is all I want nothing more. This is a standard technical fix to improve stability, not a matter of 'stealing.