Thank you!!
Rez
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I really like the art of this game. It’s glowbug work, so quality is to be expected, pretty much always. There’s a considerable amount of juice in this game but I feel like it isn’t enough - a lot of things didn’t feel well communicated to me, and I wish there were shadows. I’m not sure how I feel about the enemies, specifically their AIs. Indeed, making fighting CPUs is VERY impressive but it’s also pretty tedious here and it shows through fighting them, and there’s way too many I feel, similar to what Recryptech mentioned. I don’t like the default firerate (I assume it can be changed) but even on a minimal build, you should still be able to defend yourself better than where you sit at the moment. I also feel that enemies should be tweaked more based on difficulty. The movement feels very smooth and I am slightly envious of you for that. I wish there was music and more sounds. Ambience at least would help. Theme also wasn’t super clear, besides a little fellow floating around you and scanning stuff.
Overall, cool.
Pretty cool. Art’s absolutely solid, no complaints at all. I wish there was a lot more juice though. I like the multiple characters a lot, but I do wish their physics differed a bit, if that makes sense, like one could more fast and nimble, one could be balanced, one could be slow and heavy. It also just feels unnecessary to fight the enemies, player is pretty tanky.
For what it is, the game shows a lot of potential and looks very impressive so far. The sounds are very satisfactory (joke unintended) and the ambient music is sending me in a trance. Art is really good, and I like the isometric look. It’s unfinished though, and the UI is pretty confusing. I struggle to see the theme either.
Thank you for your comment!!! I’m really really glad you enjoyed it. I agree my enemy variety was small. I intended to add more but 2 weeks can only yield so much D:, also I DEFINITELY plan to expand on the swapping mechanic- absolute first thing after the jam. I really like your work, I’m very flattered you enjoyed mine! Thank you!!! Wunkus.
- Thank you so much! I did challenge myself with a limited 8-color palette, but I did what I could to emphasize/not emphasize and hold true to an artstyle. I think I did it very well, and I’m very glad to hear you think so too!
- Zora did an excellent job on her acting and I don’t think the game would’ve nearly came out this great without it. However you interpret it, her skill is phenomenal and I really want to keep her around and hope she stays with the Flowlab community. This was me trying to give her a chance to shine with a new medium (she’s usually a visual novel actress) and I think she hit the nail right on the head with it!
- Originally the barrel (or more rather firing origin) was shorter ranged, and I liked that a lot, but felt it was unrealistic. I’ll definitely take to reversing that after the jam though, along with a plethora of other small changes and improvements. I do plan to improve and even rework some of the bosses and add new enemies.
I actually plan to (hopefully) make this into a full game at some point if it’s received well enough! This could be my magnum opus, and it was really, really, really fun to try something new for a change after 5 years straight of nothing but Eldabyss.
Thank you for your feedback Brickccentric! I look up to your work, and this is all very heartwarming to hear from a figure like you!