Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Exponential production

7
Posts
1
Followers
2
Following
A member registered Apr 13, 2020 · View creator page →

Creator of

Recent community posts

Cute and silly game, I liked it :D
Clever design, introducting many different features which I thought was cool.
Some of the maps were a bit hard, while others a bit easy, but overall fun, good job ^^

I really enjoyed the game, and the music make the experience feel emotional.
The environment feels nice, with gems and shiny details :D

I like that you added a timer so it gives possibility for speedruns, or just improving.

I had 2 issues that occurred a couple of times:
-When switching world, sometimes I got stuck in the wall, solution was usually to fall and die, then try again. I like that you added a reset button to mitigate it.
-Sometimes when jumping up to thin platforms, I would end up walking inside it instead of on top of it.
-Not sure if it's by design that ghost guy can climb up walls if you spam jump and walk towards it, but I abused that a bit xD

Really nice game, would love to see it polished some more!

Thank you very much for your honest review!

I had some challenges with UI being this was gonna work on web, with different sizes and not able to use esc as it closes full screen on web. I will definitely do a second design/ux pass and improve it.

Knowing I've got a core consept that is engaging motivates me to further develop it, thanks :)

Thank you so much for playing through my game and taking the time to leave a reply!
It makes me happy that the jokes landed, and you had fun :D
I agree the music becomes really repatative (Honestly it's the first song I ever made in my life, haha)
After the judges are finished reviewing, I will add an extended track, and also maybe a few other tracks to cycle through.
I should probably add on screen some help or tooltip like "Click RMB to min" when being able to mine, thanks!
I also want to make the planets more interesting when it comes to environment, unique dangers pr. planet etc.

It's fun and captivating, excited to see where you guys take the game further as it has great potential!

Thank you for taking the time to give feedback!
Sorry for the inconvenience in firefox, I have done performance fixes, changed building format, and tested it in Firefox now.
Hopefully it should run smoother, as it was previously only tested in Chrome and Edge.

(1 edit)

I played through it, took me 4 tries to win.
It was fun, as I am a sucker for simple grindy games.

Some feedback:

  • Projectiles seem to go through walls and buildings, causing confusion.
  • It's very difficult to control the spear, I would suggest allowing moving while striking, and removing the seemingly random boost forwards sometimes when attacking.
  • It feels slow to walk back to the castle to be able to trigger next wave.
  • On one of my playthroughs, I got stuck after killing all enemies, I think there is a bug in the next wave trigger, maybe if enemies die a certain way.
  • Once you unlock magic abilities, the game is very easy if you keep spamming Q ability, which if triggered behind enemies seem to one-shot them.
  • Enemies enter the entrances very slowly, and you can attack them with magic before they are inside.
  • I hope to see more waves, maybe randomized a bit.

Hope the feedback was helpful, and to be clear, I enjoyed the game :