Cute and silly game, I liked it :D
Clever design, introducting many different features which I thought was cool.
Some of the maps were a bit hard, while others a bit easy, but overall fun, good job ^^
Exponential production
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I really enjoyed the game, and the music make the experience feel emotional.
The environment feels nice, with gems and shiny details :D
I like that you added a timer so it gives possibility for speedruns, or just improving.
I had 2 issues that occurred a couple of times:
-When switching world, sometimes I got stuck in the wall, solution was usually to fall and die, then try again. I like that you added a reset button to mitigate it.
-Sometimes when jumping up to thin platforms, I would end up walking inside it instead of on top of it.
-Not sure if it's by design that ghost guy can climb up walls if you spam jump and walk towards it, but I abused that a bit xD
Really nice game, would love to see it polished some more!
Thank you very much for your honest review!
I had some challenges with UI being this was gonna work on web, with different sizes and not able to use esc as it closes full screen on web. I will definitely do a second design/ux pass and improve it.
Knowing I've got a core consept that is engaging motivates me to further develop it, thanks :)
Thank you so much for playing through my game and taking the time to leave a reply!
It makes me happy that the jokes landed, and you had fun :D
I agree the music becomes really repatative (Honestly it's the first song I ever made in my life, haha)
After the judges are finished reviewing, I will add an extended track, and also maybe a few other tracks to cycle through.
I should probably add on screen some help or tooltip like "Click RMB to min" when being able to mine, thanks!
I also want to make the planets more interesting when it comes to environment, unique dangers pr. planet etc.
I played through it, took me 4 tries to win.
It was fun, as I am a sucker for simple grindy games.
Some feedback:
- Projectiles seem to go through walls and buildings, causing confusion.
- It's very difficult to control the spear, I would suggest allowing moving while striking, and removing the seemingly random boost forwards sometimes when attacking.
- It feels slow to walk back to the castle to be able to trigger next wave.
- On one of my playthroughs, I got stuck after killing all enemies, I think there is a bug in the next wave trigger, maybe if enemies die a certain way.
- Once you unlock magic abilities, the game is very easy if you keep spamming Q ability, which if triggered behind enemies seem to one-shot them.
- Enemies enter the entrances very slowly, and you can attack them with magic before they are inside.
- I hope to see more waves, maybe randomized a bit.
Hope the feedback was helpful, and to be clear, I enjoyed the game :
