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Experiment656

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A member registered Mar 21, 2020 · View creator page →

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This was fun!

Initial thought "this is too slow" ... soon became "fk fk fk!" :D

Wished I didn't have to hold down D, that it was automatic acceleration, but other than that it was fun.

Wish hitboxes for attacks were slightly more understandable, would have made the game much more awesome!

At first I thought it was gonna be hard to get high score, but I found a "hack" where I just wait for enemies to come close, pick up powers, and then just fully stick to left wall and spam jump and shoot - untouchable, so that kind of made the game less fun in a way.

This was incredibly fun! :D

Thanks!

I love the idea with "middle level"! Our plan was to add an indicator/counter for each pot.

In hindsight, we should have dedicated time to displaying the ingredients that were added to the pot, as that would shift a lot of memory-focus to exploration (trying out different things to learn what the customers like) which would have been better. :)

We haven't really had time to talk about what went well and what went wrong, so not sure what else we could have cut to make time for this, except working faster :D

Hey, yeah, that was the plan, to display what was added to the pot and give more hints for some characters, but not enough time in the jam to do it! :D

Thanks for playing!

Loved it! :)

Thanks! The level difficulty is also a pattern, if you find it - some levels become easier since you know what to look for 😁