Much appreciated!
Expanding Universe Games
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Thanks for the feedback, although I have to admit it leaves me a bit confused.
With my previous game there were a few complaints about too many choices because it made replaying the game difficult with so many to keep track of to get the intended results.
So with Endowed I attempted to keep the choices more selective and meaningful. Some choices only affect dialogue, with every scene reflecting previous choices to react to the player's input.
Each love interest is optional with one exception (although she will be optional in future updates), and many of the choices involve first establishing and later deepening (or not) those relationships.
Other choices affect the style of the Main Character and how he interacts to the world, with a few more choices affecting the plot which splits into different main paths. This includes:
- How he manages the club and builds his reputation, ranging from honest and wholesome to shady and corrupt.
- Who he sides with going forward, that being with law enforcement or the crime syndicate.
- How he treats the people in his life, with different groups he can interact with independently of each other.
Some of these plotlines are still in the early stages, so we don't see the results of those choices yet, but they are already being tracked and the groundwork is laid out.
One branch is already completed with 9 possible endings so far. Compared to other games I've played, this gives more customization, personalization and potential outcomes than many completed games, even though we're only 5 chapters in.
Endowed currently has 131 choices, which puts the average around 26 per chapter. So I have to ask, how many choices were you expecting?
I've been going over the walkthrough again over the past few months in an attempt to implement it directly into the game itself and found a few inconsistencies, especially as some things get changed and updated over time.
Still, if you remember or find any examples in particular, feel free to share them so I can try to fix it. Like what side girl or steps it missed.
Nope, iOS doesn't let you sideload apps because apple doesn't let you do anything fun.
How old is your Android tablet? Could be a memory issue, I have an old one with only 16gb of storage that's always full, so it slows things down significantly. A lot of the newer tablets have more storage and player pretty decently.
Meanwhile, the app works great on my phone. Just needs a bigger screen to enjoy it. Or could always do a touchscreen laptop.
Most visual novels use Ren'Py for the game engine, including this one. It generally works great with Windows or Mac, but Android is more finnicky.
So I used to release two builds so that if the first one didn't work on your device, you could use the second one. But they did an update where there's only one version that's supposed to be universal. Problem is, some devices still don't run it well.
Otherwise, there can still be error messages from improper coding (typically looking for a variable that isn't there, most common when you load an old save from a previous update), in which case you can just hit continue and it will work until that variable is used again.
When I add a variable, I typically add a default value to it to minimize those kind of errors.
The latest update is the Hypnosis Holiday Special and it's available now


