Ohhh fuck yeah
Expanding Universe Games
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Thanks for the feedback, although I have to admit it leaves me a bit confused.
With my previous game there were a few complaints about too many choices because it made replaying the game difficult with so many to keep track of to get the intended results.
So with Endowed I attempted to keep the choices more selective and meaningful. Some choices only affect dialogue, with every scene reflecting previous choices to react to the player's input.
Each love interest is optional with one exception (although she will be optional in future updates), and many of the choices involve first establishing and later deepening (or not) those relationships.
Other choices affect the style of the Main Character and how he interacts to the world, with a few more choices affecting the plot which splits into different main paths. This includes:
- How he manages the club and builds his reputation, ranging from honest and wholesome to shady and corrupt.
- Who he sides with going forward, that being with law enforcement or the crime syndicate.
- How he treats the people in his life, with different groups he can interact with independently of each other.
Some of these plotlines are still in the early stages, so we don't see the results of those choices yet, but they are already being tracked and the groundwork is laid out.
One branch is already completed with 9 possible endings so far. Compared to other games I've played, this gives more customization, personalization and potential outcomes than many completed games, even though we're only 5 chapters in.
Endowed currently has 131 choices, which puts the average around 26 per chapter. So I have to ask, how many choices were you expecting?
I've been going over the walkthrough again over the past few months in an attempt to implement it directly into the game itself and found a few inconsistencies, especially as some things get changed and updated over time.
Still, if you remember or find any examples in particular, feel free to share them so I can try to fix it. Like what side girl or steps it missed.