Does it seem to be animations that cause the issue? I've been trying to find ways to get them to play better, and have been making progress lately
Expanding Universe Games
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I think that's a great idea! I've actually suggested something similar to other devs in the past. I'd totally play a womanizing James Bond type of character (whether old-school or modern) and follow their adventures, or do an amnesia based Jason Bourne, or even a spoof like Archer or Austin Powers. Great potential in the genre by mixing it with adult games for sure.
Making a gallery has been high on my to do list for a while now. I decided to do it at the same as another big project I've been planning on doing, remaking the scenes with animations in the first six episodes of the game. This is mainly because they often don't loop correctly, and several of them are against a genetic 2D background instead of interacting with a 3D environment, being as how I didn't have one to use at the time and was still learning how to make animations. So ideally I'll be able to do both of those at once, which I'll start doing with the next update.
Meanwhile, as I'm working on my other game Endowed, I'll be setting up a gallery there, as the game has a lot less total scenes to keep track of, and will serve as practice for when I'm able to tackle sorting and organizing the dozens (hundreds?) of scenes in Hypnosis to make the gallery.
That's correct, the game does not contain music. I took a poll with patrons a few years back asking if they wanted music, and 95% said they didn't feel it was worth spending the time on it. However, recently people keep mentioning it, so perhaps having sound in AVNs has become more common.
My other game Endowed does have music and sound effects, which I do enjoy doing, but it does end up taking a lot of time and effort. I thought it made more sense in Endowed being as how it takes place in a club with diegetic music playing, compared to Hypnosis where music would not actually be playing in the majority of scenes.
Obviously I could just play a few songs on loop, but personally I'd rather just play my own music than have to listen to something on repeat.
Originally I planned to make the girl's sizes optional after a certain point, but soon realized making double the images and animations to account for that would not only double the time spent on visuals, it would double the game's size.
That made me change course and focus on making it optional for the endings. The Broken Watch Branch accounts for this, and was voted on by patrons to complete first, where the girls all continue growing uncontrollably. Several of my patrons say it doesn't go big enough, but that's a topic for another day.
Now back on the main path there are around six updates left, and will be multiple endings throughout. At least one ending will feature the girls with reduced sizes to give a happy ending for those who don't enjoy their ladies quite so... blessed.
Cheers!
Yeah, the Main Character dates Ashley and Leah automatically, as so much of the story revolves around them, like him living at their houses throughout the game.
In future updates I plan to give each of the main girls their own endings early on around Episode 3 to make it possible to choose them and avoid dating the others.
That will be a big focus in the next few updates as the MC tries to figure out how to convince the girls to share him. But basically the main five and the ladies they introduce will be possible to end up with. Otherwise, several of the girls like Tiffany, Brandy, Shelby, Kassie, and Lydia will be carried over to Endowed.