Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

excellency

6
Posts
4
Topics
A member registered Apr 10, 2018

Recent community posts

hi, i'm late.. :(

it is unusual..

in editor, the mask only work first time.

but, in build version, the mask work correctly. 

it seem to so unusual...

thanks

i'm using in UI Mode and changing text in runtime.

the Mask Component is work well first time changed text in playing.

but, the Mask is not work after that.

how can i do to work the Mask?

and, 

the STM is don't work the "read" method in setting the automatically read toggle is false.

can you make to work that in next update?

(1 edit)

it is your example scene "InlineFontChanges". i did just move world to UGUI Canvas.


that is same even if to add all additional shaders of a canvas


i'm using on Unity 2021.1.71f

(1 edit)

inline font is working wrong in UGUI.

working correct first line only.

(1 edit)

i wish that the SuperTextMesh is had a new function is related draw animation.

Of course, draw animation is still very useful, but there is no way "per line" for draw animation.


So, i have used  by tweaking some codes. 

it was so simple works, just copy and paste the "per word" 's code and erase the parts of about "space", "tab" or etc..


i hope it is added as officially.


thank you!!

(1 edit)

you should fix a line 1242 in the SuperTextMesh.cs

 a field "validateAppearance" of this line is only worked UNITY_EDITOR.