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excellency

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A member registered Apr 10, 2018

Recent community posts

hi

the SuperTextMesh throw an error in the Justified alignment about the index out of bound.

i did avoid that error editing the script of the SuperTextMesh directly.

this my text :

大雨や猛暑、干ばつ、どんどん極端かつ急激に変化している気候は、今日、世界的な関心事であり、人類の生存と関わるリスク要素の一つである。特に、気候の影響を直接的に受ける農業は、このような変化に敏感になるほかない。今日、韓国でもリンゴ、梨などの主要果樹の栽培地が徐々に北上しており、亜熱帯作物の栽培面積も増えつつある。また、安定的な需給可能だった作物の収穫量が急減し、害虫の被害が類を見ないほど大きく発生するなど、農民と消費者とも急激な変化を実感している。

このような変化に適応するために、全方位的な取り組みが行われている。極端な気候でも生き残れる新品種を開発したり、気候の影響を最小限に抑えてどこでも農業ができるような栽培技術が発展している。また、労働力を削減できる収穫技術を開発して、農業人口の減少に対処する一方、炭素の排出量を減らし、気候危機による変化を解決しようとする努力も続いてい

hi, i'm late.. :(

it is unusual..

in editor, the mask only work first time.

but, in build version, the mask work correctly. 

it seem to so unusual...

thanks

i'm using in UI Mode and changing text in runtime.

the Mask Component is work well first time changed text in playing.

but, the Mask is not work after that.

how can i do to work the Mask?

and, 

the STM is don't work the "read" method in setting the automatically read toggle is false.

can you make to work that in next update?

(1 edit)

it is your example scene "InlineFontChanges". i did just move world to UGUI Canvas.


that is same even if to add all additional shaders of a canvas


i'm using on Unity 2021.1.71f

(1 edit)

inline font is working wrong in UGUI.

working correct first line only.

(1 edit)

i wish that the SuperTextMesh is had a new function is related draw animation.

Of course, draw animation is still very useful, but there is no way "per line" for draw animation.


So, i have used  by tweaking some codes. 

it was so simple works, just copy and paste the "per word" 's code and erase the parts of about "space", "tab" or etc..


i hope it is added as officially.


thank you!!

(1 edit)

you should fix a line 1242 in the SuperTextMesh.cs

 a field "validateAppearance" of this line is only worked UNITY_EDITOR.