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Exarpo

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A member registered Jan 13, 2020 · View creator page →

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I love when the game mechanics are simple yet lead to a fun experience. The progression is nice and accompanied by a cute and well-made art and sound design.

As others have mentioned, some different content would be great to make things more interesting and less repetitive such as more upgrades, moves and obstacles/ways to lose hearts. But it is a jam game of course! :)

Unexpected but great idea! Nice graphics, I especially like the monochrome cutscene art.

First time I've played a story game based around worms 😄

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Incredibly original concept implemented and polished excelently. I can't remember having this much fun playing a jam game! Also can't remember the last time I gave 5 stars in every single category ;)

A-mazing job!

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Hey, good job - 14 is actually an impressive score! Thanks a lot for such detailed feedback.
Not sure what you mean about the description, do you think it doesn't explain the game well? It's an unusual concept so it was hard to formulate the game mechanics. Any ideas on how to better describe it?
PS: Your game looks insane 😮, will definitely try it out!

Thank you so much for your kind words!

Glad you enjoyed!
Hard huh😄? it is indeed quite challenging, but as you replay the same maze many times you'll get into it! What score did you reach?

Hmm, strange. I haven't heard about this issue from anyone else.
Have you tried reloading the game and uhm... reconnecting you keyboard or something?

Very glad to hear that, thanks! :D

Thanks a lot, very glad you liked it! Great to see a playthrough with some commentary :)

Thanks :) Double click to build is a great idea, I might add that after the voting period!

Thank you! Getting the resource-balancing and difficulty right was indeed not easy.

This game has more strategy to it than might seem at first glance! I failed a few times by not being able to defeat the final level because of my dead-self being too powerful. Quite the twist that the main bosses are created by the player's own failure.

There are many factors and details to think about in order to optimize time. It can for example be a good idea not to pick up power-ups before running out of sanity, to minimize the strength of the dead guy and being able to pick them up before battling him. Original and fun concept and mechanics.

I accidentaly clicked "Leave dungeon" multiple times. When dying so suddenly and often, it's easy to click any of the options while frantically clicking all over the place (a confirmation would be great, or having the leave-button somewhere in a top corner).

It was also a bit annoying to click through all the rooms after every death. But I suppose this was meant to imitate that a new wizard is entering to see what happened, logically starting from the beginning.

Art, sound and music was satisfying. Good work :D

Interesting observation, and thanks for playing!

Thank you!
I understand all of the things you mentioned, but just like you're saying, it has to do with the strategy as well as the story. I think it's important that old resources are needed even in the later ages to force the player to stack up on them and manage them more wisely.
Not sure how I could let the player know what they need in the future - giving them a list of resource-amounts would make it a bit too easy :P.

Well played! And thanks a bunch :)
Yup, it is one of those games that can  be failed on the finish line. Glad you didn't give up!

Thanks a lot!
So many people are suggesting this, and I understand why. But I believe that this forces the player to plan ahead and makes it a bit more challenging. And farming the same resource for an entire day is even one of the mentioned gameplay tips :).

Glad you enjoyed it, thanks :)
I think that having it work in this way requires the player to really think it all through before advancing or placing something. You need to make sure you have all the old buildings you will need and that you'll have enough spots to build in the coming ages. Adds on to the strategy in my opinion.

Thanks! I think only allowing the newest-age buildings adds a bit more to the strategy aspect of the game. You have to make sure you're all set with an age before you advance to the next one. It would be a lot less challenging if you could just place a few castles in the last age when you realize you're out of iron.

Let's go! Thank you and well played 💙

Not usual to see local multiplayer games in a jam, I had to play one hand against the other (which was surprisingly fun). Pong with abilities is an interesting concept, I also really like the responsive and bouncy effects, good job :)

That was actually very fun! I was a bit confused why I was taking damage with my shield up but reading what the upgrades do cleared things up. Audio & graphics are great and fit very nicely together.

Thankss! Haha, I even missed a few days at the start. But a sleepless night got me covered 😅

Wow 40 days, so glad to hear that you enjoyed it! Thanks for the feedback :)

Good job, I wasn't much faster than that even when knowing exactly how the game works! Thanks :D

Thank you so much! The first review being such a positive one makes me really happy :D

😂Oh my was that fun. Getting hit by the arrows and fireballs was utterly triggering but in a... good way(?). And I see you also went in the direction that alone = good :).

Yay, I seem to have succeded with the humor :D, thanks.

Thx! Yeah, many people are pointing out the slow speed of the player, and I have to agree. I'll change that once I update the game.
The interatable thing in the first level was the traffic light! I should have made it more evident somehow I guess...

Thank you so much for your kind words :D

Yeah, making an AI would totally be a good idea! Considering that the two players have completely different roles and mechanics, a solo player would miss out on a bunch of them when playing alone. You could make an AI for both player 1 and 2, and the player would choose what role they want to play.

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The art is simple but fun, and I'm a fan of the animation of the robot. And props on the music, you said you learned music theory for the jam and it's actually quite nice to listen to :).
Can't really rate the gameplay since I didn't get past the first room, can't jump far enough, not sure what I'm missing.

The graphics (especially the main menu) looks amazing! I did encounter some bugs that made the game unplayable but after I restarted it worked fine and was a great experience. And I bet it would be even more fu  if I had a friend to play with 😅.

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Is  this your first game (you said you have no experience in the description)? Good job then :D What a fun way to start gamedev of with a game jam. The concept was nice, but it would be fun to actually meet the people in the bunker (but I understand that adding NPCs isn't the easiest thing).

Simple, but pretty fun, good job :). Although I found it a bit hard to proceed a bit into the level where I couldn't find a place that was low enough for me to jump to...

A very simple concept, yet something that I haven't seen before and that was fun! Good job :D

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😅👍Thanks

I'm sorry to hear that. The initial popup at the start of each stage was an attempt to make it more clear, but I'll try making it more clear next time :)

Thank you!! I'm so glad people understand and enjoy the humor :D

Indeed, the time pressure is always a problem! But  yeah, I bet the game can be made way more fun if you keep working on it, good luck :)

Thanks a lot for the feedback!
You're right, multiple solution would totally make it interesting. But I prioritized making more levels since I probably wouldn't have the time to add even more mechanics to each level. I plan on working some more on this game after the jam, so I will totally try making this - it's always fun to give the player a choice on how they'll solve a puzzle. And I do agree about the speed being slow, wish I had made that faster but oh well ¯\_(ツ)_/¯