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everlastingwonder

19
Posts
97
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A member registered Jun 14, 2016 · View creator page →

Recent community posts

if you get stuck you can use trail and error to see if you’re right

I see what you did there.

Really neat concept! I would love to see more granular volume controls rather than just on/off toggles, since I like the chill music and the clicky feedback sfx but the sfx were really loud relative to the former.

Excellent little bite-sized puzzler. I think this is the first game I've played in anything remotely like this design space that so definitively ranks as Cruel on the Zarfian Cruelty Scale without feeling at all frustrating.

This game is incredible. I hate you.

It would be cool to have a way to see the time until Null Essence is full. Actually, for that matter, it would be cool to have a way to see the time until a given color is full (at current pip allocation obv), and/or display a color's net gain/loss per second as a single number.

The Star Chart Journal shows entries out of order because it uses naive alphabetical ordering rather than numeric ordering (so 11 comes before 9, for example)

Web version doesn't seem to work on Firefox on Ubuntu

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The description and icon for the Gold Coin Frequency upgrade are bugged, at least for me; they're the same as the ones for the Drop Button upgrade. (I'm playing the web version.)

Fun game! Definitely a "how can I break this?" sort of challenge for me. I would love to be able to pick which of my dice are discarded when I have too many (I had a dog build that was consistently overfilling my reserve).

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I'm only a little way in but I really like this so far! I enjoy nonograms but a lot of games that are just an endless series of them feel a bit directionless, so I love that here they're anchored in an overworld. Also, the way you can just find puzzles lying around in weird places brings me back to the Professor Layton games, which I adored as a kid and I think were largely responsible for my love of puzzles.

Eh, no worries, I got it from the Racial Justice Bundle ages ago and I've already played it on a different system; I was mostly just looking to replay it.

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I'm on Linux Mint and whenever I try to launch the game, I get the message "./rawexec: error while loading shared libraries: libSDL2_image-2.0.so.0: cannot open shared object file: No such file or directory".

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I think Book IV might have a typo; is the second line of numbers supposed to start with 12-4 (as it currently does) or should it be 12-2 instead?

Very interesting concept; I really like the visual style and the control scheme. I know it's meant to be more of an art game, but I personally would love to see some sort of puzzle or story elements added, or at least a few easter eggs.

Brief gameplay question: is it possible to open the panel in the starting screen in the game's current iteration, or is that something you plan to add later? I also have a bunch of items that seem to be useless, so I was wondering if those might have uses in future updates as well.

Is this game confirmed to be canon in the Submachine universe/story?

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Are you supposed to be able to save in between sessions? It works if I quit to the menu and then hit "continue", but if I quit the app entirely I lose all my progress. (I'm running Windows 10, if that helps)

Really liked this. Kind of like a mix between A Dark Room and Papers Please.

This crashes when I open; the crash window says it's a shader error.