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EvergreenTV

15
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4
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A member registered Mar 24, 2022 · View creator page →

Creator of

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Yeah I agree, it saves a lot of time! There was one I always used for RPGM VX Ace that did the same thing, though there was a weapon icon that would show when the character would attack. 

So this is very cool, I like it a lot! I will test it further to see if there are any bugs, and report back here if I find any!

I have been messing with it for a small while, it needs a bit more on the documentation side but it seems promising. I like these kinds of little apps and I'd love to see this one grow into something bigger.

This is really cool so far and I'm interested in it!

So here's another question: Do you have plans to create a limited item/ammo system for MZ? I tried using FOSSIL and the Unco ammo plugin but it still didn't work at all :\ I'd gladly pay for an ammo system addon for this plugin!

This is a cool plugin! If I may make a suggestion, the ability to have images instead of using icons for items in the inventory? IE if my shotgun takes up 4*2 slots, the image would be 128*64. Just a suggestion, though.

I'd actually like to see more videos of what the engine will be capable of, before I could possibly make a feature request. When I see that I can make feature requests properly, think!

This is awesome and I'm using it to tell a story I've had in my head for years. Question though: Would APNG support ever be possible in this engine? I'd love to have animated character sprites in such a way!

This seems really neat!

It won't display any character pieces when I select the spritesheets folder, just a gray screen.

(1 edit)

Getting an error when I try and move to a new 360 map scene with a transfer player command: Type error "cannot read property 'parent' of null"


Edit: Dunno if it was actually this plugin, hold on.

10/10

This is super neat!

This is super cool and I'll give it a try soon!