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EvelynE39

5
Posts
A member registered 97 days ago · View creator page →

Creator of

Recent community posts

Loove the art. The character models look great, the dialogue looks great, and especially the environment looks great. The way the lighting was done make the player on edge with whether or not theyll see an enemy in the room. As for the gameplay, i wish there was some audio/visual indicator of when i hit an enemy or when i take damage. Some sort of sound whenever the player uses their wand would be nice too. Overall cute game!

Cute game. The controls for the snail are pretty rough. The sensitivity when rotating is too high imo, and I kept having a bug where whenever I was touching a wall/tree, I wasn't able to rotate anymore, which got pretty frustrating. As for level 2, as others have mentioned the gravity effect happens so slowly it was really easy to just fly through the entire level. I like how the snails shell color changes during each level though. Overall its a decent game, but the controls could definitely be fleshed out more.

I like the visuals, its very cute. The music is nice too. For the gameplay, it's tough to have the bullies be faster than you plus one hit kill. If you get close to any of the bully groups you're kinda screwed lol. I know we have the ability to shoot, but the aim isn't super accurate (plus on itch you cant turn fully in either direction). The dialogue system worked great (other than pressing F which others have mentioned), and the ally system looked good too. Overall, great game with a cute premise!

This looks great. I like how for the flying enemies they had a little exclamation mark to indicate to the player that they were seen and that they were about to attack. All the areas looked great, the art in the background really pulled the look together. 

I wish there was some audio cues, so whenever you dealt damage or got hit, it is obvious. Also I think each area having their own background music would be cool too. One thing to note is that it's not really obvious in the game what your objective is. I was wandering around for a bit before reading the itch description and figuring out I need to explore all the areas to get special abilities to help you escape lol. Overall great game!

The art style looks great, and I really like the isomorphic view y'all chose for this. For the gameplay, I found it pretty hard to beat because of the lack of direction/bugs. For example, you get stunlocked after one of the enemies hits you, so when you're in a room or hallway surrounded by 3 enemies, its pretty much an insta death. Also, when you die and restart, the players health stays at 0, and the enemy tracking looks like it breaks. For the keys, it's unclear on first glance what they are used for. I though they would be used for the treasure chests, but apparently not (the treasure chests didn't seem to have any purpose, are we supposed to interact with them to get an item?) Overall the game looks great, but it's not really playable.