The "engine" that this is coded in is Pico 8. It's technically possible to get mouse input and perform actions based on that, however it's well above my current abilities. Additionally, the way this program stores points is in an array that it iterates through rather than as individual objects. I could theoretically add a position editing mode but that would be cumbersome with only 6 buttons available. If there are more requests then I'll look into it but it may not work well with this format.
Evelyn04
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There's actually a few different versions of the Spellwriting Guide out. The current version of Spellwriting Studio follows the second most recent version of the guide as I have not yet updated it to match the april update. It's also worth noting that it follows the new dictionary file specifically.
Thank you for clarifying! That sequence is actually correct as the system counts up using binary that is rotationally unique. This is done so that a circle can be viewed from any angle and you can get the same order of binary, just rotated differently, for each value. If you want to learn more you can research "binary necklaces" as a math concept. If you're able to, I'd also suggest looking at the resources linked in the description for the actual Spellwriting Guide that this is based on.
Not sure if you're still active but the current steam game includes \MagicOverflow\MagicOverflow_BurstDebugInformation_DoNotShip with a log file.
I have enjoyed the game a lot. One run i managed to get 2 always cast spells and made a line of clouds dropping anvils with extra gravity. There does seem to be a bug where feeding a spell back into the wand will reduce the cost, although I enjoy this bug lol.

