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EVEDDIN

23
Posts
2
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A member registered Mar 05, 2024 · View creator page →

Creator of

Recent community posts

I like the concept, something that make all the difference in terms of art consistency of pixel art game is keeping the same density of pixels between all the asset. Cool game otherwize.

thanks

Really nice parallax and camera handling. I really found it hard to understand gameplay wize but the graphics are good and the direction is coherent. Introducting more complex mecanics, some juiciness can make it a great game.

Hello, I'm sorry for that, unfortuantly I hadn't time to patch all bugs, avoid using the mouse wheel, that's what probably caused the problem.

Hey, first I want to say congrats for this project, I like the concept a lot.
I think for the future projects you can do some things to make your life easier, and make them more polished.
If we look at your code, there is a lot of duplicats for things like object existance, rendering, ...
You can merge everything into some kind of Entity class where you manage lifecycle via a dedicated function/method, this will save you a lot of work, you can then derive this class for all your objects, or at least use a reusable component that you attach to other objects via composition.
I think you will also benefit a lot the use of dictionaries, because you copied/pasted a lot of some pretty close logic of a lot of objects, you can just store the properties you need inside a dictionary for example, and do everything into one bloc of code.
For your scene system, you don't need to have multiple game loops, this will create a lot of duplication, just call watever scene needs to be updated, you can attach to it objects or manage watever you want, but using conditionals will create a lot of duplication again.
You struggled a bit with scope for your project, you can avoid this by having a dedicated game/context class that you pass to everything, you can also implement an event system to uncouple a lot of your logic.
I think your game can benefit a lot from let's say an animated background, ..., but these things will get better the projects you do.
For code structure, look at DaFluffyPotatoe channel, especially his plateformer tutorial, he has some insane ressources.

Can you package an executable via pyinstaller or provide the source code so we can run it if we are on windows ?

solid arcade experience

Great experience and creative puzzling

it's a cool game

insane

WASD: movements
SPACE: action
P: pause

Using mouse wheel makes the game crash, be aware.

I forgot to turn on VSYNC, if you want it it's litteraly one boolean on the main.py file.
ctx = nodex.Context((256, 240), 2, False) <= on this line  

Merci pour vos commentaires et suggestions, tout ça est evidemment lié au temps de la JAM j'ai pas eu le temps de corriger de tout les bugs, et de stabiliser le moteur, de vraiment equilibrer le gameplay, et d'ajouter du contenu, en plus d'un menu, du troisieme monde (bleu, RGBDim mdr pas RGDim), enfin bref, on a fait de notre mieux, merci qq même pour les avis positifs, une version post jam complete sera proposée mais il s'agit d'un projet a part pour l'horizon de l'année prochaine, et tout sera corrigé et bien plus que cela ;), par rapport au thème, l'idée c'etait de faire 3 chemins (R, G, B), sans progression linaire, avec une dimension parallele (le chemin), qui existe en tant que tel, mais avec aucun niveau, qui permet de switch librement entre les trois, selons certaines conditions, et puis a la fin on finit le jeu en sortant du chemin avec les clées de chaque monde, donc trois directions mais un chemin final, bref, vous avez une idée de ce qui est prévu pour la suite, à très vite.

Nice game

Cool looking game !

This game has so much potentiel 

Graphically, the game is awesome, I think you could adjusted the physics constants to be less frustrating but it's still good

Cool project

Love the artistic direction, the game looks good

I'm happy to have a fellow ice skating fan on this jam, Cool project ! keep it up !

Awesome game

I wanted to reduce friction for experienced players, that's why it's hard from the start, but once you get the game mecanics, I think it becomes really fun