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E.P.N

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A member registered 71 days ago · View creator page →

Creator of

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Thank you for your comment! I'm glad to hear the bolt search feature worked well. Although the odds seem quite favorable, during testing, I sometimes had to click 15 times before obtaining a single bolt. Then the next time, I got them all after a couple of tries. I was worried players would think it's a bug. ^^;

Thank you so much for your kind comment! I want to believe that humanity will find the strength to carry on and rebuild in the case of an Apocalypse.  

Thank you so much for playing and enjoying the game :3

This is so cute, and adorable and touching. Love the metaphor of losing/growing back its tail. 

Thank you so much for your comment! If I could turn this into a full game, I'd love to create wordless stories through the environment. 

Aww, thank you! Coming from you, it's a huge compliment. <3 You absolutely nailed yours.

Thank you so much for your kind words! This was my first time joining a jam (and sharing my work publicly), so knowing that people connected with it is incredibly rewarding. And weird. But like,  good weird! :D 

Love the aesthetics and the concept.  You really managed to find photographs that screamed "coworkers from hell" XD Would love an extended version. 

Really loved the atmosphere and the flow. Very neat dialogue. Looks like you've already done a LOT in 72 hours. I'd love to see a more extended version.

The writing was very solid and the premise intriguing. Well done!  What I would suggest to make it more interactive and feel more organic is using more of ArcScript to adapt the text to the situation. For example, when you pick the option to visit the streets, from the get-go, there's a choice that says "go to the house (with key). That choice should only become accessible after discussing with the NPC that tells you about the key. Same for when the player comes back to a zone (the bedroom or the streets): since they've already read the place's description, the text should reflect that. ("the bedroom is still messy" or "I kick an empty bottle.") Hope that makes sense!

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Tech/bug feedback >> selecting think about her leads to a dead end. I had to restart and select another choice to continue. Also, there are a few typos that were distracting. 

The lore and worldbuilding were engaging, otherwise. Well done!

I think you set up the scene really well, the atmosphere, the music, etc.  Nicely done!  I’d recommend spending more time at the very start to introduce the characters and flesh them out.  You want players to have a strong emotional connection to the characters right away (understanding their motivations, flaws, and relationships) so that moments like the big decision later in the story have an emotional impact. (Make them cry!)

It's fixed! Once again, really thankful you took the time to leave feedback.  

Oh no, I thought I had fixed that one! Did you go to the house first? It's possible I broke something by trying to fix something else... ;_;

Thanks for letting me know!!

QA/Tech feedback: There's are missing elements that prevented me to complete the story.  Could also not switch the toggle fullscreen button. 

Promising start otherwise!

Just wanted to say your writing is really evocative and engaging. It was like working a shift at QuickPick, and by the end, I was really rooting for you :D It probably helps that I've been this person, so I understand the feeling. Great job!

Hey, Heidi. I've known you for years from some forum we were both members of, but you probably don't know me. (I'm not US-based and never hung out with the GDC crowd or anything) I saw your GoFundMe when it happened and wanted to reach out, but I also thought it would be super weird, cos I'm just some rando on the interwebz. I guess what I'm trying to say is that your story was beautiful, sad, and full of love, and that I hope you're okay. 

Tech/QA feedback >> Looks like a missing connection, since the game doesn't end.  Midway, it sounds like there's a new piece of music playing over the original jazzy tune. 

Narrative and art >> Really enjoyed the dialogues and noir/cold war atmosphere. Also, the idea to use reptiles is awesome. 

Wow, thank you so much for your comment!  I tried to prepare as much as I could before the jam, and tested some of Arcscript features, but honestly, during the jam, I was pulling my hair so much ^^; Hearing that it looks like I knew what I was doing is like the best compliment!