Thank you for your comment! I'm glad to hear the bolt search feature worked well. Although the odds seem quite favorable, during testing, I sometimes had to click 15 times before obtaining a single bolt. Then the next time, I got them all after a couple of tries. I was worried players would think it's a bug. ^^;
E.P.N
Creator of
Recent community posts
The writing was very solid and the premise intriguing. Well done! What I would suggest to make it more interactive and feel more organic is using more of ArcScript to adapt the text to the situation. For example, when you pick the option to visit the streets, from the get-go, there's a choice that says "go to the house (with key). That choice should only become accessible after discussing with the NPC that tells you about the key. Same for when the player comes back to a zone (the bedroom or the streets): since they've already read the place's description, the text should reflect that. ("the bedroom is still messy" or "I kick an empty bottle.") Hope that makes sense!
I think you set up the scene really well, the atmosphere, the music, etc. Nicely done! I’d recommend spending more time at the very start to introduce the characters and flesh them out. You want players to have a strong emotional connection to the characters right away (understanding their motivations, flaws, and relationships) so that moments like the big decision later in the story have an emotional impact. (Make them cry!)
Hey, Heidi. I've known you for years from some forum we were both members of, but you probably don't know me. (I'm not US-based and never hung out with the GDC crowd or anything) I saw your GoFundMe when it happened and wanted to reach out, but I also thought it would be super weird, cos I'm just some rando on the interwebz. I guess what I'm trying to say is that your story was beautiful, sad, and full of love, and that I hope you're okay.

