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EvanBalster

2
Posts
A member registered Mar 22, 2018

Creator of

Recent community posts

(1 edit)

What type of splines are these?  I see that the GLSL code implements cubic bezier splines, but the control points work like a catmull-rom spline.  It's using a conversion formula?

(I am interested to use this tool to model splines to use as realtime SDFs in a game)

Delightful little surprise of a game!  I got to the end of the second sequence and it locked up after the cutscene...  I'll have to check out a Let's Play sometime to see the ending.