Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Eudyptes13

8
Posts
2
Followers
5
Following
A member registered Jun 05, 2021

Recent community posts

You win 100% of the fights you don't have. Verbal improvisation and short-term memory can be extremely important in de-escalation. An untrained person under the influence of adrenaline can find it difficult to respond verbally to, well, some idiot. 

So, imagine you're in a restaurant and some rando comes up to your table and starts yelling about "Why are you looking at my girl?" This is not something a stable person does, so the standard responses you might think of ("I wasn't," "Who are you again?," "Please go away,") are unlikely to work. Having the verbal and mental agility to make something up to defuse the situation is critical. ("I'm so sorry, is that your girlfriend? She looks exactly like a girl I knew in high school who died our senior year and it was freaking me out.") It's even better if the person mentions her name and you can use it ("And it's SO weird, because her name was Cindy, too"). So the ability to improvise and remember details are critical to the pre-contact phase of self-defense, where hopefully the situation can be handled without the need of violence. It doesn't always work, but when it does, it's a huge win. 

I have a few drills in my toolbox I like to teach to help people develop that, but I'll use these as well, just to give people different ways into  thinking about improv in this context. I'm teaching a 4 week LGBTQIA+ self-defense class in March, so I'll try them out with that group and see if they resonate. I'll try to remember to let you know afterward!

I think I might adapt The Mightiest Dragon and/or (Un)fortunately, Fate for use in the de-escalation/cognitive agility section of a self-defense class I'm going to teach next month. These sorts of exercises are great for that.

I played this hunt at GenCon last year (2025) at Indie Games On Demand. Super good. 

I am going to run this at GenCon this year! Love running Mausritter there, and this is a great setup.

This is a tremendous resource! I think I'll run one of these scenarios with Pigeon's Eleven at GenCon this year.

Really loved treading this.

Thanks...but I screwed up my formulas, ha. It's not as good in actuality--the lowest probability is still too high. Even if you include d100, the lowest probability of success is still 0.26. So, hrm, back to the drawing board...there may be something here though, I'll keep playing with it and I'll let you know if I write anything up.

Die Prob of 1 No of primes Prime prob Success
4 0.250 2 0.500 0.750
6 0.167 3 0.500 0.667
8 0.125 4 0.500 0.625
10 0.100 4 0.400 0.500
12 0.083 5 0.417 0.500
20 0.050 8 0.400 0.450
5 0.200 3 0.600 0.800
7 0.143 4 0.571 0.714
14 0.071 6 0.429 0.500
16 0.063 6 0.375 0.438
24 0.042 9 0.375 0.417
30 0.033 10 0.333 0.367

Hiya! I just picked this up as part of the "No ICE in CA" bundle. The idea of using primes as a specific result blew my mind. Anyway I put together a little table of the regular d4-d20s, their probabilities of a critical success (1), their probability of hitting a prime, and the sum of the two (I was thinking of it in terms of a prime being a success, and you can use larger dice for more difficult attempts).

I then appended the same 1 and prime probabilities for the weirdo DCC dice (d5-d30), for people who might want to use those. 

It's not the same as Dodeca, as it wouldn't be an oracle, but rather a resolution mechanic for a game with a GM, though now that I'm thinking about it, certainly a solo player could use it if they wanted to for resolutions of attempted actions. They could, for example, replace the percentiles in Mythic based on the odds determination, if a person prefers to use a bunch of different dice...

Anyway, here's the table. I may write this up as a one pager and post it on its own, I don't know.

Die Prob of 1 No of primes Prime prob Success
4 0.250 2 0.500 0.750
6 0.167 3 0.333 0.500
8 0.125 4 0.250 0.375
10 0.100 4 0.250 0.350
12 0.083 5 0.200 0.283
20 0.050 8 0.125 0.175
5 0.200 3 0.333 0.533
7 0.143 4 0.250 0.393
14 0.071 6 0.167 0.238
16 0.063 6 0.167 0.229
24 0.042 9 0.111 0.153
30 0.033 10 0.100 0.133