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etzrx

11
Posts
A member registered Jun 25, 2023

Recent community posts

(2 edits)

the rounding is extremely annoying

also `=` is left-associative for some reason. Is that intentional?

(1 edit)

(spoiler)

1 / 3 = infinite numbers

very nic

(1 edit)

( +3 )

`sulqw` is cursed.

I like the idea, but there are 2 very big problems (imo):

1: As far as i can tell after searching for 20 minutes, there is no clue for wkh dqvzhu ri T1 except wkdw lw lv 6 fkdudfwhuv orqj (zklfk douhdgb qduurzv lw wr 5 dqvzhuv, but brute-forcing feels wrong)

2: Puzzle games should not have trivia questions, they just make the game inaccessible.

That did indeed fix it

(2 edits)

This happens on Safari and Chromium browsers, but on Firefox everything works.

Is itch using WebKit on macOS?

PostJam3.loader.js:1 Uncaught (in promise) RangeError: Maximum call stack size exceeded
    at PostJam3.loader.js:1:5827

It seems to not work from the itch launcher on macOS

(1 edit)

I guess my insistence on trying to not do it serially (process one block at a time) actually made it worse.

(3 edits)

Someone, please rate my monstrosity: ( Medium/Carpet )

I am pretty sure this is the worst possible solution. It's not even infinitely extensible, but at least it has 'nice' aesthetics.

{"displayName":"Carpet","levelName":"FractalCarpet","solution":{"objectSize":7,"objectData":[8,11,0,6,0,0,0,11,11,0,3,0,2,0,1,10,0,11,0,1,1,1,8,0,2,0,0,0,1,6,0,5,0,3,-1,10,11,0,2,0,1,1,6,11,0,2,0,3,-1,0,11,0,2,0,3,-1,11,7,0,3,0,1,0,11,1,0,3,0,1,0,3,11,0,1,0,3,0,11,2,0,1,0,0,0,1,5,0,3,0,1,0,2,5,0,5,0,0,-2,10,1,0,2,0,3,-2,10,3,0,2,0,3,4,10,0,0,1,0,3,-2,9,0,0,3,0,2,0,8,1,0,3,0,1,0,8,2,0,1,0,0,-2,1,11,0,3,0,3,-1,9,11,0,2,0,0,0,11,9,0,2,0,1,0,3,5,0,3,0,0,-4,5,5,0,3,0,0,-4,4,5,0,3,0,0,-4,4,6,0,2,0,2,0,4,8,0,5,0,0,-5,3,4,0,1,0,0,-5,4,4,0,1,0,0,-5,5,4,0,1,0,0,-5,3,3,0,4,0,0,-5,4,3,0,4,0,0,-4,3,6,0,2,0,1,-2,5,3,0,5,0,0,-6,6,6,0,1,0,1,0,8,10,0,3,0,2,0,8,9,0,3,0,2,0,4,9,0,1,0,2,-6,8,8,0,2,0,2,0,7,6,0,3,0,1,-4,4,10,0,3,0,1,0,5,10,0,3,0,0,0,6,9,0,3,0,2,0,7,9,0,3,0,0,0,7,10,0,3,0,0,0,6,10,0,3,0,1,0,5,9,0,3,0,1,0,5,8,0,3,0,0,0,6,8,0,3,0,3,0,7,8,0,3,0,3,0,5,7,0,3,0,1,0,6,7,0,5,0,0,-8,11,5,0,2,0,3,-8,7,5,0,1,0,0,0,8,5,0,2,0,3,0,9,5,0,3,0,1,0,7,4,0,5,0,2,-1,7,7,0,1,0,1,0,9,7,0,1,0,1,0,10,7,0,5,0,1,-10,6,3,0,2,0,0,0,1,2,0,1,0,2,0,11,6,0,2,0,2,0,11,8,0,3,0,1,0,0,1,0,2,0,3,0,4,1,0,2,0,3,0,3,1,0,2,0,1,-19,1,1,0,5,0,0,8,11,10,0,2,0,0,8,1,3,0,3,0,1,0,3,2,0,5,0,1,-17,2,2,0,3,0,1,0,2,3,0,3,0,0,0,5,1,0,4,0,1,-19,2,1,0,2,0,0,-17,5,2,0,2,0,1,0,7,1,0,1,0,0,0,7,0,0,3,0,0,0,7,11,0,3,0,1,0,5,0,0,1,0,0,-5,5,11,0,3,0,3,0,10,5,0,2,0,0,-5,4,11,0,9,0,0,-5],"solutionName":"New Solution","levelVersion":0,"completed":true,"cycles":95,"cost":84}}

And what does an actually good solution look like?

My solution ended up similar but less parallellized, and thus slower

{"displayName":"Diamond\n","levelName":"Diamond","solution":{"objectSize":7,"objectData":[5,4,0,6,0,2,0,5,3,0,1,0,0,1,1,9,0,2,0,1,0,0,8,0,2,0,1,0,0,2,0,2,0,3,0,4,2,0,1,0,3,0,3,2,0,3,0,3,0,5,1,0,3,0,2,0,2,6,0,2,0,0,0,3,4,0,1,0,1,0,4,4,0,3,0,1,0,2,5,0,2,0,2,-1,2,4,0,5,0,1,-1,6,10,0,2,0,2,-3,4,7,0,2,0,1,-1,6,11,0,2,0,2,-3,6,9,0,4,0,3,-2,2,1,0,2,0,2,-1,9,9,0,2,0,1,-1,6,7,0,3,0,2,0,5,9,0,2,0,1,-1,7,9,0,3,0,3,-2,6,8,0,5,0,1,-3,4,6,0,3,0,0,0,5,6,0,3,0,3,0,4,3,0,2,0,0,-3,7,6,0,2,0,3,-3,7,7,0,2,0,3,-3,11,7,0,2,0,3,-3,3,7,0,2,0,3,-3,1,5,0,2,0,0,-3,1,1,0,2,0,0,-3,11,10,0,3,0,3,0,10,10,0,5,0,3,-7,9,6,0,3,0,1,-7,10,9,0,1,0,0,-3,10,7,0,1,0,2,-3,10,8,0,8,0,0,-3],"solutionName":"New Solution","levelVersion":0,"completed":true,"cycles":218,"cost":38}}
(1 edit)

This is amazing. Currently stuck on "Diamond" — there's just not enough space. [ solved it ]

The mac build seems to for some reason only work from the itch launcher.

Also, i did not realize that in "Giant" you had 16 inputs.... i ended up doing it with one input in 660 cycles and 50 things