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Ethrea Dreams

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A member registered May 22, 2015 · View creator page →

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Actually, working on Gear Gals IS being done out of obligation, and that obligation is because I said so.

It's FAR more nuanced that this, and as usual I spent WAY too long trying to figure out how I wanted to write this, but GameosynchronousOrbit's message became the final ingredient to, somehow, turn feelings of "I have to kill myself to prove I'm not a terrible person" into "I have to finish Gear Gals to prove I'm not a terrible person."

And there are a number of reasons why it specifically has to be Gear Gals, some of which being "because I said so," "because it's the game I feel the most confident about finishing," and "because of that tarot card reading I had years ago."

Maybe it's the timing or what you said or how you said it or I don't know I'm tired of writing this, so I'll just say it's your post that made me go "That does it, I'm abandoning my suicide plans and working on Gear Gals now."

Those who hate me can blame you for this.

It really feels like some dangerous-only-because-no-one-helps-me people took my saying that as a personal challenge, but I refuse to break my promise even if it means killing myself to satisfy the "my whole life" part, which I really don't want to do, but lately I've been forced into doing a lot of things that I really didn't want to do.

Glad you enjoyed it!  Any specific moments that stood out or you liked best or such?

Major thankies!  I intend to continue this series for my entire life (and set things up in such a way to ensure that's actually possible, heh).

What a fantastic game!  I'm a huge fan of those classic NES "MacVenture" games, and this was, well, definitely one of them, heh.

My only big complaints are there's no way to make the text appear quickly (like you could in the NES ones), and that thing where a word starts to appear on one line before suddenly jumping down to the next after realizing there's not enough room (it just looks really unprofessional).

Also a shame there was no "You messed up!" music before dying, though I think only Uninvited had that...

But I really liked how examining everything gave plenty of hints on what to do, and I especially liked finding things I could do before finding out why they're necessary (like being able to turn the power off), plus the inclusion of "useless" items, especially with how most of them you can't tell they're going to be useless until the very end.

Oh, and I especially liked how, if you die from the infection, the counter resets when you continue (just like with that ruby in Uninvited).

In any case, great job on this!  I definitely enjoyed it!

-Andrew