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ethernode

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A member registered Jun 02, 2015

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Well it allows to display a picture onto a vr device by

1) duplicating the picture (for each eye)

2) applying the inverse geometrical deformation to compensate for oculus/vr lenses deformation

See this for details; note that the one i provided you with is GLES compliant (and is found in the comments of the url below)

https://lubosz.wordpress.com/2013/08/28/view-side-...

Hi there,

Thanks for your awesome sim !

Would you consider adding an option that would just apply this distortion shader for basic VR support ? It would enable simple, even possibly mobile VR scenarios (i have a DK1 Oculus device that is useless in my home, and would love to use it for FPV freerider). While a full VR implementation (with head tracking etc) is probably much more complex, just applying this shader should make it usable.

https://gist.githubusercontent.com/jdtaylor/256127...

It would be awesome !

Thanks