I'm working on a huge project called SBB
etamitlucm
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The issue has been resolved in the standalone Quest hand tracking experimental version. This problem occurs extremely rarely on PCs, and since the game is built on a recent Unreal Engine version, some instability issues remain that I haven't yet pinpointed. However, the standalone version runs flawlessly, is fully optimized, and even supports battery saving mode. For now, I recommend trying the standalone version

The mobile version is made for phones