Thank you for adding the preferences! I really appreciate you taking the time to add the feature, I hope it wasn't too much of a bother. :D
ESPkid1109
Creator of
Recent community posts
Another quote from Google:
1) Error: No Valid Storage Adaptors Found
This error occurs when the Twine engine cannot access the local storage (which is needs in order to store data). Common reasons it occurs include: Your browser's cookies are disabled. Privacy extensions and adblockers.
Regardless I'd try looking into the issue more on your end first, I just searched "firefox twine error no valid storage adapters found" and a whole list of links popped up. My only other suggestion is that you may have an older or incompatible browser for the twine engine, try looking at what twine needs to run.
According to this it may have to do with your settings on firefox https://idrellegames.itch.io/wayfarer/devlog/316300/troubleshooting-game-launch-...
So, just some feedback. Note I'm not a senior game dev with 50+ projects under my belt, but I am pursuing game dev as a hobby and like to give feedback to other devs. The difficulty curve seems very steep for early game and it leads to a lot of fighting with RNG. I understand that to a degree this is to be expected, but If im resetting my game on encounter 6/7 before i can even reach the third level, it might discourage me or other players from continuing to play. Please consider adjusting the difficulty curve a bit, or implementing hard-coded sets of allowable encounters for different level caps. Maybe i have just had extremely bad luck, but I dont think first impressions of something should be left up to RNG.
Hopefully this doesn't seem to critical, and I dont want you to feel attacked, I dont know what level of experience you have in game design; but as someone who's also aspiring to design games in the future I wanted to give my thoughts in a straightforward but sincere way. Best of luck in your development endeavors and i cant wait to see where this story goes! :)
So the long install works (copy pasting in code by hand) but the patch install using the ROM site introduces typos and bugs that destroy certain syntax markers. I don't have much else to suggest because I'm not too familiar with twine tools myself but I'll be on the lookout for patching methods that'll make things easier
Yeah I'm trying to modify the files the way you described but in both instances they create errors, i can see why you're having difficulty with this. If you could I'd love to see if my method works but until I can debug what's wrong with the code I have I can't fully test it (something in StoryInit is very unhappy, and the IPS patch introduces a lot of typos and swaps <<>> for various texts)
If I can ask you a favor, open up your index file in https://twinery.org and link me the file you make by going to Build -> Publish to file. I did that with my changes then just exchanged the index file in the itch folder
so idk how you apply your mods but for me its as simple as opening my game folder through the itch app and replacing index with the file i modded. Index holds the primary game code in it so i just threw it into and editor and replaced it afterwards. At that point you can just replace index with your new game file, though you will lose all your saves.
So for those here who have not seen noone's FA, they don't seem to have any significant plans to add to the game as is. They stated that they primarily wanted to create a stable version of the game in twine (this was originally a flash game). Now I won't speak for their future plans, but I thought I'd make this information a bit easier to access since a lot of people might be finding this for the first time on this platform. Please read the dev's FA page for further info, and happy stuffing :)
