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ESPkid1109

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A member registered Apr 24, 2021 · View creator page →

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I do have one question, since you plan to dedicate yourself to several different projects, do you see yourself focusing on developing this project more or would you rather branch into a different project for the time being? I would love to see more added to this game, but I also respect the fact you may want to try other game ideas to see what you want to pursue.

Overall very fun experience! The animations are cute, the characters are... appealing, for lack of a more polite term, but gameplay does need some balancing. The player is very squishy overall and the effects of each team member feel very limited. I recommend some of these to help out, but only if you're open to feedback: 

1. Try implementing mid bosses, it will give players more time to grind and maybe get used to some of the big bad's tactics. Before being thrown straight into the pits.

2. Items. A random health drop that gives 10-25% health back would be a lifesaver for players, Reigh's healing buff just isn't enough to cover actual healing when you are thrown headfirst into Cthulu.

3. Reconsider some of the roles each character plays and how they play them. I love the idea of switching mid-combat to whatever  character you want, but the "buffs" each one supplies just feel watered down, which could have been an attempt on your part to make them more balanced, but I think they would be more enjoyable even if the player could just select one play style and lean into it more. 

4. Passives and Gameflow. Taking from the last point, either the player just doesn't have enough time before hell breaks loose, or the character's abilities are too watered down for the sake of being novel. Don't be afraid to make each character more rigid in their role, Cedric is clearly supposed to be the early game grinder with the biggest range and exp boost, Bogart is supposed to have higher speed and a chance to crit, which is great for dps, and Reigh is supposed to tank having healing at the expense of range. You can totally lean into these more and make each character more enjoyable to play without taking from the overall experience.

If you got to this point, well thank you! Clearly it shows you have a desire to improve the game and I genuinely believe in your ability to make this a super fun experience across the board. Hopefully my feedback along with that of others can help you find the missing links to implement your ideas in an even better way. Keep up the awesome work!   :D

Ahhhh okay, now i get it, thank you!

Is there a reason to equip the purple shard necklace or would that be spoilers for a future update?

Thank you for adding the preferences! I really appreciate you taking the time to add the feature, I hope it wasn't too much of a bother. :D

Like I said don't feel pressured on it, I don't know if you've organized the encounters in such a way that is can be done easily, just a preference on my part, thank you considering it though :)

okay so i can confirm the alt key functions, perhaps I'm not understanding how the parry mechanic functions

I actually don't know if I can parry. I'm running bootcamp on my laptop and I'm not sure if it works with my keyboard. Looking into it more now

Would it be possible to add a filter feature for what encounters we can get? Idk how you set up the rng but i'd like to make encounters male-exclusive in the future, if not i understand, it isn't always easy to just pop a new feature in.

its called See No Evil, it shouldn’t be hard to miss the greyscale graphics and such

It is exactly that person

Pretty sure that affects the size of the masculine bits should your character have them.

Is there a way/ will there be a way to censor what kind of content we can experience? I would really like to avoid that last mention on the kinks list and while I'm not opposed to vore i dont like the idea of digestion. 

You can. That's all i will say

Who is luna and how do i get their search ability?

Art is an option im considering down the line, however time spent finding and commissioning assets is a lengthy process. Right now my focus is mechanics and making a baseline which i add to.

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Another quote from Google:

1) Error: No Valid Storage Adaptors Found

This error occurs when the Twine engine cannot access the local storage (which is needs in order to store data). Common reasons it occurs include: Your browser's cookies are disabled. Privacy extensions and adblockers.

Regardless I'd try looking into the issue more on your end first, I just searched "firefox twine error no valid storage adapters found" and a whole list of links popped up. My only other suggestion is that you may have an older or incompatible browser for the twine engine, try looking at what twine needs to run. 

According to this it may have to do with your settings on firefox https://idrellegames.itch.io/wayfarer/devlog/316300/troubleshooting-game-launch-...

For those of you struggling to see the game, I edited the options used for the game page so it should work properly now, let me know if there are still issues.

I'd like to place furniture, how do I do so?

There is a guide to this that I would highly recommend you look into if you want to just know what to do, they link it right before "More Information". Once you learn how to read it you can go from there. Best of luck! :)

If you dont mind me asking, what platform are you using for game development? I want to use a similar platform for an RPG idea I have.

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So, just some feedback. Note I'm not a senior game dev with 50+ projects under my belt, but I am pursuing game dev as a hobby and like to give feedback to other devs. The difficulty curve seems very steep for early game and it leads to a lot of fighting with RNG. I understand that to a degree this is to be expected, but If im resetting my game on encounter 6/7 before i can even reach the third level, it might discourage me or other players from continuing to play. Please consider adjusting the difficulty curve a bit, or implementing hard-coded sets of allowable encounters for different level caps. Maybe i have just had extremely bad luck, but I dont think first impressions of something should be left up to RNG.

Hopefully this doesn't seem to critical, and I dont want you to feel attacked, I dont know what level of experience you have in game design; but as someone who's also aspiring to design games in the future I wanted to give my thoughts in a straightforward but sincere way. Best of luck in your development endeavors and i cant wait to see where this story goes! :)

So the long install works (copy pasting in code by hand) but the patch install using the ROM site introduces typos and bugs that destroy certain syntax markers.  I don't have much else to suggest because I'm not too familiar with twine tools myself but I'll be on the lookout for patching methods that'll make things easier

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That's fair, the wires didn't really connect at first but i see your point. I imagine I can put up the code changes and where to copy it though since that's essentially the same thing you did. (apologies to no_one as well, it was a thoughtless action on my part).

Yeah I'm trying to modify the files the way you described but in both instances they create errors, i can see why you're having difficulty with this. If you could I'd love to see if my method works but until I can debug what's wrong with the code I have I can't fully test it (something in StoryInit is very unhappy, and the IPS patch introduces a lot of typos and swaps <<>> for various texts)

If I can ask you a favor, open up your index file in  https://twinery.org and link me the file you make by going to Build -> Publish to file. I did that with my changes then just exchanged the index file in the itch folder

so idk how you apply your mods but for me its as simple as opening my game folder through the itch app and replacing index with the file i modded. Index holds the primary game code in it so i just threw it into and editor and replaced it afterwards. At that point you can just replace index with your new game file, though you will lose all your saves.

i mean to be fair all i had to do was replace the index file in my itch storage to make the changes. I can make a short how to

So I understand you don't want someone else taking over the game. but how do you feel about people modifying and sharing their changes publicly? If that's a hard no I understand, I just wanted to share some fun small changes I managed to make.

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So for those here who have not seen noone's FA, they don't seem to have any  significant plans to add to the game as is. They stated that they primarily wanted to create a stable version of the game in twine (this was originally a flash game). Now  I won't speak for their future plans, but  I thought I'd make this information a bit easier to access since a lot of people might be finding this for the first time on this platform. Please read the dev's FA page for further info, and happy stuffing :)