Thanks for playing! I do think it could use a bit more in-game guidance. I've got a few other updates to make and I'll try to get something in to help with that.
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Great, thank you! The webgl build is the original LDJam version of the game (I need to update the page to make that clearer). All the new work I've done is for the downloadable versions, so I'd recommend giving those a shot. There are a few big gameplay differences, like no use of power or repairing, and I've added online high scores and am in the process of getting different music. Kinda at the broke it apart to build it back up stage. Lots more to come, especially on the music/difficulty/levels front!
And I'm glad it reminds you of SW Racer! That was a huge inspiration for Tracer!
Thanks, I am too! I'd like to provide soundtrack suggestions and other ideas for creating some ambiance. And agreed on being playable remotely, that's something I really want that as an option, which is why I'm trying to hard to avoid needing other components like dice. I want the player to just need a copy of the rules and some way to mark the map and your commands, plus at least one other person to play with. So far I don't think there's anything in there that would prevent people from playing remotely!
I'm making a game about a submarine! The rules are still in progress and I need to playtest the game, but you can see what I have so far here: https://github.com/ctrble/sugar-dog
Also, apparently "Sugar Dog" is a station in the sub's control room, or it was in WWII, which I thought was pretty neat.