This is a brilliant braindead-clicker game! I can't feel my fingers lol. Such a smart way to build a simple rig. You mentioned a secret stuff, maybe that's something not normal for a player to do, such as getting more than 100k gold and to see the guards? Or like talk to the merchant 10 times in a roll? I'd have to check that out.
Esnesnon
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The visuals in this game is truly fantastic, it's so polished, and really adds a lot to the tension. I love the idea of getting punished not to explore, cause games normally award the players to explore more, cause the devs have put more effort in the games and it's punishing the dev to see their work not being seen. I still want to check out how I'll die in this game though, it's very interesting. Maybe one thing you can think about is to include the name player input on the ID description. Great job!
Feels like actually living at Pratt, well at least the food is still edible. Reflected some personal emotions I guess, like Silent Hill. I'm expecting a bit more possibilities and conditions, but I guess 200 words limit cuts that down a lot. To increase the tension of the story, you can maybe think about adding some questions that won't kill the player, but you know, scare the players.
The time limit is so cool, the pressure is giving me thrills. I do suggest making more possible solutions though, or elsehte only way for you to live is through calling a number, which is totally random. . Maybe a thing you can think about is to make the phone numbers into 6 digits, cause human can't remember 7 digits number easily.







