The paths are getting a major overhaul right now. The branch off point at the festival was a placeholder so that we could move a bit further into the story to start adding more sex scenes into the game. Over the next couple of updates the final story structure will take shape and more of the sex scenes in act 2 will be able to happen concurrently.
The femdom we have planned for Raisa is pretty light. Mild bondage, facesitting, body worship. Possibly some pet play but probably not any toilet stuff. Just depends on what we're able to get to. She's going to have 2 flavors on her route though, either femdom or MC being the dominant one depending choices.
Escape Sauce
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If you purchase once you get all future updates including the full release when it's done. I've just been replacing the link in the downloads section with each new version. If it isn't giving you the download link then the purchase probably isn't tied to your itch account. You can either try to track down the original email to the download links if you have it or get in touch with itch support to recover the purchase and link it to your account. - https://itch.io/docs/buying/already-bought
Translating is really expensive, but last year we set up the game to make adding translations really easy. Among other things, we changed menu buttons to render text instead of using pictures of buttons with text already on them. We're planning on properly translating the demo into at least Japanese and Russian to see if it makes financial sense to do the full game. We're also considering using machine translation for other languages where spending a small fortune to translate doesn't make sense. We have also left the game files open for fan translations to be easily made and dropped in.
I checked the links and they all work on my end. Getting a javascript void error would be an issue with a website or a browser. It could be something like a pop up or ad blocker interfering with the download window. It could also be caused by clicking the links through something like an email sent from itch instead of the main download page here. I'd try a different browser first, but if that doesn't solve it you can contact itch.io support https://itch.io/support
Worst case scenario I can send you links directly but you'll just have the same issue on every update so I'd suggest going through support to figure it out if using a different browser doesn't work.
We're considering translating just the prologue to test the waters before we decide what languages to translate to. That's coming after a major rewrite in version 0.21 so it's still several months away, then the full translation would be when we finish the entire game if we can afford to do it. Russian and Japanese are at the top of our list.
It's good to be paranoid tbh. One thing I've seen before on itch is people cloning an existing game's store page to pretend to be the devs and setting the download links to malware instead of a game.
I looked into it and it seems like I can probably embed a browser playable version pretty easily. In a few weeks we're releasing version 0.15b and I'm going to update the public demo to a new version that bundles in all of the story revisions plus a new scene we added into the prologue. Once that's done I'll embed the new demo into the store page so that it can be played without downloading.
Yes but it's really hard to estimate how much. The way we estimate play time is by taking the average reading speed (238 wpm) and just dividing the number of words in the script. It's not a perfect way to measure since it doesn't include time spent watching scenes or animations without dialogue but it should be a good ballpark number. Final script will probably be at least 75,000 words or 315+ mins but honestly I have no idea.
