Yay, thank you! That's exciting. As a long-time gamer, after more than 30 years of collecting and GMing, I still look for a character sheet first.
escapade
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That is probably how I would handle multiple applicable bonuses from Specialisms myself. I have done so in other games. It still makes perfect sense, and I don't think the numbers from dice rolls + bonuses would get out of hand. You could implement a house rule saying that only two of a character's Specialisms would apply to a situation, or maybe even all three.
Hello there! A few hours ago, I commented on this game on DriveThruRPG. It's a fine work once again, so much usability and creativity on just a handful of pages. I love the art and the page formatting, everything is perfectly legible to me, nothing confusing or easily overlooked in the rules. I was only just wondering whether a new official character sheet was in the works and would be added to this edition. I'd love to see one.
Hello Scott.
I just finished my first real readthrough of this game. Apparently, there is only one thing rules-wise that causes the condition "restrained" (Soul Siphon) and another one that causes "stunned" (Giant Snake). But what exactly causes "frightened"? (Failing a Cunning roll, perhaps?) And can you be incapacitated without being prone and/or dying? I assume the examples on the last page are really just examples to get players' imagination going and create more. There is one tiny typo under Incapacitated: "Drop eveyrthing" should be "Drop everything."
I'm definitely going to take this game to my next game night with a small group and very limited time available. It is even easier than the last small retro fantasy rulebook I bought, one also specifically labelled as "easy." It is more straightforward and more story-driven than that (and most games), yet slightly bigger than the one-page RPGs I know. Also, I love the Dying Earth, Howard and C.L. Moore references. I hope there'll be more in that vein, even though this PDF is specifically meant to be short.