I don't have a playlist but can always entirely recommend Castle Rat. They are so good and full of fanciful imagination that their two albums so far might easily inspire numerous game sessions. They are building their own mythology through album art, videos, lyrics and stage shows.
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Hello Scott.
I just finished my first real readthrough of this game. Apparently, there is only one thing rules-wise that causes the condition "restrained" (Soul Siphon) and another one that causes "stunned" (Giant Snake). But what exactly causes "frightened"? (Failing a Cunning roll, perhaps?) And can you be incapacitated without being prone and/or dying? I assume the examples on the last page are really just examples to get players' imagination going and create more. There is one tiny typo under Incapacitated: "Drop eveyrthing" should be "Drop everything."
I'm definitely going to take this game to my next game night with a small group and very limited time available. It is even easier than the last small retro fantasy rulebook I bought, one also specifically labelled as "easy." It is more straightforward and more story-driven than that (and most games), yet slightly bigger than the one-page RPGs I know. Also, I love the Dying Earth, Howard and C.L. Moore references. I hope there'll be more in that vein, even though this PDF is specifically meant to be short.