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No eating a bag of plums in the halls.

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A member registered Nov 13, 2019 · View creator page →

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I think he still has that level builder demo on his profile.

There's no anti-piracy screen. This is a mod of Baldi's Basics Classic. Anti-piracy only plays in the Kickstarter's pirated versions.

I'm still working on some. When I feel like it, I'll do some more stuff for upcoming mods.

I never personally tried UnityExplorer or bepinex on classic Baldi's Basics mods, I've been just using mod menus on whatever was compatible.

Not sure. Unity has sometimes made a bit of script language obsolete and replaced it with new language. Maybe that has to do with UnityExplorer's compatibility issues with that version??

I DON'T KNOW WHY YOU TYPE LIKE THIS BUT OKAY AND TO ANSWER YOUR QUESTION I DON'T KNOW MAYBE START BY LOOKING UP A TUTORIAL ON HOW TO DECOMPILE TO ANDROID I JUST KNOW THAT IT ALL JUST STARTS BY DECOMPILING ANY WINDOWS BUILD TO OPEN SOURCE AND FIXING UP THE PROBLEMS!!!!!!!!!!

It's actually perfectly fine. Sometimes Windows Firewall or other antiviruses don't trust applications or executables, probably in this case because it doesn't recognize the way Unity compiles builds in Windows. If you haven't already, when the warning appears again, you might have to click something like "more information" before it shows an option to continue running the game.

What says that? Windows firewall?

Huh... strange. I tested them both by downloading them back on my computer (both the old and latest version). Everything ran smoothly and UnityPlayer.dll was in its rightful place. By any chance, how exactly did you extract the package? Did you only extract the .exe file or only some items? Did everything get mixed up with other items in the same folder and you might have deleted what looked like garbage files? Did you even extract the .zip file? Every file in the package counts (except that readme text). Be sure to extract EVERYTHING from the same zip package onto an empty folder (empty at best, to avoid confusion, and respect the pre-existing folder-file hierarchy- if a file is in a folder, it's gotta stay in that folder.). Don't just extract the game's main executable or Data folder. And you can't run a Unity game from the .zip file, many files work together simultaneously to run the game they're part of.

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True. The original game is by Micah MGonigal (Basically, Games!, formerly known as mystman12). Didn't really think I needed to show that info on the page considering the fact that this is a reupload of someone else's mod...

I left my skin at home.

Thanks! Have a great weekend by the way.

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Hey Johnster! Can you please confirm which editions of the BFNS Plus series are finalized? (I'm for certain that the 1st Anniversary edition is done) This info can help me know when to cross off pending OS projects. Thanks dude!

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Nope, sorry. I don't have any Android porting skills. Anyway, this is just an archive of an old mod from someone else.

Maybe it's a problem with your hardware or something? Try looking at Device Management on your computer or updating some drivers. Maybe it's the videos that are playing on it, there are quite a few silent clips of Baldi's Basics parody songs. I think it worked as fine as any other mod out of the same version on my computer.

That sounds like a great suggestion! Could you comment a tutorial on how to do this, considering you made an update checker for the latest editions of BFNS? Or maybe post a unitypackage on your profile?

This inspired me to work on a decompiled version of Brandon's Basics. It's still not really in a playable state, and I'll be adding another one of my favorite youtubers (who has absolutely nothing to do with The Frustrated Gamer) as a character. I'm adding new voicelines from the videos to the characters, so the Principal actually sounds like Camodo, Bully sounds like OB and Gotta Sweep sounds like Kindly Keyin. There are 4 modes to the game and 3 challenging maps, 1 each for the first 3 modes. Item names can vary in any map and there are numerous other systems I'm including in the game... and there's also a hidden demo for a game that comes out even later.

Do you have 7 zip? I recommend it, it's freeware.

WinZip has the trial. 7-zip is completely free and open-source.

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The open-source will be released when I've finished fixing everything. It isn't going to be published as-is in comparison to the existing build since the future OS project has new options and improvements.

An update on the open-source project to come : I've added options to turn PlaceFace on/off and allow/deactivate PlaceFace's navigation agent in the Pause menu, in which you can now move your cursor. I've also fixed the combined meshes that couldn't be completely moved. Some new textures have been added to the 2nd floor rooms, and I've added doors there. I still have the navmesh to fix I guess. The many asset store packages originally in this mod have been re-installed. New items are being added such as the teleporter and I've added a failsave per scene so you don't fall infinitely if you somehow leave the map. Each chapter has its own secret ending.

Dude, if you don't have Windows you can always use 7-zip! It's completely free and can do pretty much what ever WinZip can do.

Well nothing's actually new, this is an old deleted-then-reuploaded mod from Classic Baldi's Basics.

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There are a few problems I'm experiencing : I set the control mapper to use arrow keys all the time when moving around, but the Advanced map only allows WASD keys. It's inconvenient if you've never played games with a controller. Also, whenever the game restarts again, the control mapper gets reset. I still have a backup of .3.4, so that's a relief.

It's on the Windows version. Any way to change this default setting in the Assembly CSharp?

Are you asking Johnster or me?

✊ FIGHT! ✊ FIGHT!✊ FIGHT!✊ FIGHT!✊ FIGHT!✊ FIGHT!✊ FIGHT!✊ FIGHT!✊ FIGHT!✊ FIGHT!✊ FIGHT!✊ :D

That's pretty good! I'm adding it.

Absolutely for the fanart, I just downloaded it to a folder. I would also love to add a library. Of course, navmesh still is a problem for me, so I hope I will be much better at it and use this for the library and possibly other things.

I don't think I'll add the original map, however if my navmesh skills count I could add extra scenes that were used to test new items in the game.

Well, I plan to add her in general school mode too.

If you click on her while she's holding a stick, you collect it from her.

He's one of my favorite youtubers, alongside jacksfilms.

changdragons77@gmail.com

That's good, though my plan is mainly to translate my upcoming mod, I'll be glad to help you do a french translation if you like!

If he adds a second language to the game, then I plan to add french, an actual unfinished language in Baldi Plus.

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Yeah, sorry. Thought you were talking about my mod

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I don't think I can make an Android version, maybe I could extract Phonty from scratch though, and put him in the game with the code and all.

It's just three of the original Baldi games, two of which will actually be in Classic Remastered, in a zip folder, I thought it was gonna be an actual decompile...