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err_connection

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A member registered Aug 06, 2021

Recent community posts

Yippee I did him馃槡馃き馃崋

(2 edits)

can I convert 0.9.1 save file to 0.10? 馃ゲ馃ゲ馃ゲ I really don't want to play game from the start 馃槄

Good game. For all family 馃槡

Thanks! But now I need the window to be adjusted to the game's resolution 馃槄

How to make the window keep the aspect ratio? 馃檹

(3 edits)

Here it is:

var inst = instance_create_depth(0,0,-9999,oWarp); //create Warp object, which will change room with fade-in and fade-out animation
    inst.target_x = oPlayer.x; //
    inst.target_y = oPlayer.y; //
    inst.target_room = RoomTV; //change room and teleport player when screen is covered (it takes ~~1.5 sec)
execute after 3 seconds // I think the timer stays in the last room, which caused the error because it can't run from previous room
var inst = instance_create_depth(0,0,-9999,oWarp);
    inst.target_x = oPlayer.x; //
    inst.target_y = oPlayer.y; //
    inst.target_room = Room1; //this code returns the player to the previous room in 3 seconds
done

if you still have questions, please ask

I love vibe of the game

(1 edit)

ribbyte, can you look at my error log please? 馃檹

ERROR in

action number 1

of Alarm Event for alarm 1

for object oPlayer:

Unable to find instance for object index -4

 at gml_Script_execute_every_n_frames (line 44) -        inst._interval = n

###############################

gml_Script_execute_every_n_frames (line 44)

gml_Script_execute_after_n_frames (line 51) -        inst = execute_every_n_frames(n, callback)

gml_Script_execute_after_n (line 113) -        execute_after_n_frames(interval, callback);

gml_Object_oPlayer_Alarm_1 (line 5) - execute after 120 frames

What could go wrong? Thanks.


Edit: I solved it, but I still don't know what caused this.