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err_connection

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A member registered 53 days ago

Recent community posts

Thanks! But now I need the window to be adjusted to the game's resolution 馃槄

How to make the window keep the aspect ratio? 馃檹

(3 edits)

Here it is:

var inst = instance_create_depth(0,0,-9999,oWarp); //create Warp object, which will change room with fade-in and fade-out animation
    inst.target_x = oPlayer.x; //
    inst.target_y = oPlayer.y; //
    inst.target_room = RoomTV; //change room and teleport player when screen is covered (it takes ~~1.5 sec)
execute after 3 seconds // I think the timer stays in the last room, which caused the error because it can't run from previous room
var inst = instance_create_depth(0,0,-9999,oWarp);
    inst.target_x = oPlayer.x; //
    inst.target_y = oPlayer.y; //
    inst.target_room = Room1; //this code returns the player to the previous room in 3 seconds
done

if you still have questions, please ask

I love vibe of the game

(1 edit)

"...colors corresponding with keys that are needed or are there" - but the game will then become very easy and part of the puzzle will just disappear. That doesn't make sense.

(1 edit)

ribbyte, can you look at my error log please? 馃檹

ERROR in

action number 1

of Alarm Event for alarm 1

for object oPlayer:

Unable to find instance for object index -4

 at gml_Script_execute_every_n_frames (line 44) -        inst._interval = n

###############################

gml_Script_execute_every_n_frames (line 44)

gml_Script_execute_after_n_frames (line 51) -        inst = execute_every_n_frames(n, callback)

gml_Script_execute_after_n (line 113) -        execute_after_n_frames(interval, callback);

gml_Object_oPlayer_Alarm_1 (line 5) - execute after 120 frames

What could go wrong? Thanks.


Edit: I solved it, but I still don't know what caused this.