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Gness Erquint

8
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A member registered Jun 15, 2020 · View creator page →

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(2 edits)

Beat cross-eyed. Was surprised by the game’s length.
Never figured out what the last (Shrine) upgrade actually did.

Neat concept and pleasing visual fleur.
The shifting patterns alone were mesmerizing and probably served to hide some limitations.
On the other hand, however, they contributed to the impression of sluggish control responsiveness, whether objectively true or not.
Could’ve controlled better with a gamepad, but didn’t recognize mine.

Character placement felt suitably lenient.
Thanks for the gracious checkpointing. A single checkpointing mistake could ruin a game of this kind, considering connected level-design.
And thanks for the eye muscle coordination exercise at the very end.

Gotten trashed at 3570.

(1 edit)

Didn’t quite fit on my screen.
Got to 50 easily enough.
Needs input buffering.
Otherwise petty streamlined.

Superb idea!

Wonderful artwork!

Legit, although the most unusual choice of words.

(1 edit)

I love it!
Advanced behavior emerging from simple rules.
And a cool approach to pathfinding.

(3 edits)

Manifest version: 1.0.0-49.
Executable file version: 2017.3.1.9527
Executable product version: 2017.3.1.8332599

Every single time I finish a match, the game hangs either on the “VICTORY” debriefing screen upon trying to return to menu or even as soon as the “DEFEAT” text and icon appear on the screen.
It’s impossible to save progress this way and I have to keep restarting the game after every match.