Hello, I played 1h30 of your game. I'm giving you player feedback, raw and honest, without beating around the bush.
To start with what's good, I found the interactions between the characters really nice and original. The dialogues between the rabbits and the atmosphere with the mushrooms give a real living identity to the game in terms of storytelling, you get the impression that every character has their own story.
On the technical and visual side, there are things that sting a bit after 1h30. The basic RTPs are way too saturated, the colors are too bright and it ends up hurting the eyes. A small filter or a tint on the maps would allow softening that. Same for the text boxes, they remain basic, while there are very simple free plugins to customize them.
Substance-wise, I got invested, I tried to understand, to think because it's a narrative game. But the big dark spot is the mismatch. The problem is not at all the surreal side or the dreamlike trip (Alice in Wonderland style). The problem is that the gap between the start of the game (modern world, you're playing with a ball with a buddy) and what happens right after (finding yourself in a capitalist rabbit company) is way too violent and unnatural. The transition doesn't pass, so you're completely lost in the logic.
After that, I only played 1h30, I didn't finish the game. I don't know if at the very end they explain the whole trip, everything that happened in detail, each map, each place, et cetera, each NPC, I don't know that, but I played 1h30 of the game and I'm giving you my personal opinion.
This isn't gratuitous, it's just player feedback to help you improve and create a project that is above all satisfying for you.




