A lot of the characters we've shown are still in the pipeline, so yeah you can expect all of them. We often show them when their sculpts are nearing completion, and they can sit for a long time while they wait to receive their low poly models, get rigged, animated, ported to Unity and textured etc. Let us know if there are any specific ones you're curious about.
For concept art, we may include it in a refined gallery or include extra files. Some of the stage artwork in the current build is placeholder or WIP, so some may be removed. We're currently working on building out the larger stages, so that's all kind of fluid right now.
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Hello! You can pin consumables or other items to your hot bar from the inventory (see the keys/buttons shown at the bottom of the screen). Controls for selecting and using them are shown in the Options menu. This isn't covered yet in the help tutorials.
Gear will serve more of a functional purpose as the difficulty increases as areas are added. An auto-equip toggle is an interesting idea!
Onyx will receive new attack abilities as early as the next update! For now, use the dodge ability or slide attack to get out of corners, as they can move through enemies.
Glad you found it :D. The persistent save for the gallery works between all releases. The character saves are actually version locked right now as it helps with the bug hunting progress by preventing incompatibilities between releases. It's less than ideal right now, but once the game is closer to its final setup this will be less of an issue.
Pure Onyx has more original 3D characters in it than most mainline AA/AAA fighting games, with more rigging requirements. We are approaching 70 characters/enemies either completed or in the works. It has what's quickly approaching a feature-length film entirely of unique H content animation.
We operate at around 0.5-1% of the funding of an AAA project, and under far greater legal and financial scrutiny. More-so, we are making an H game for global release, meaning it has to comply with international laws. Most games do not require an entire intelligent framework just for mosaic censoring real-time 3D content.
We'd strongly recommend that you take a look at our monthly progress updates on our main crowdfunding sites. You can check them out on Fantia for free right now!
Hey, sorry for the late reply! The new release is up! As for what's coming, we're currently working on the larger stages that the final game will be made up of, as well as the skill system. There will also be an improved H scene unlock system as well as a 3D camera mode that you can toggle to both in-game and in-gallery.
We recommend checking out the monthly progress updates we post on SubscribeStar or Fansly if you're able for a bigger picture. Right now they are free on our Fantia (in Japanese, but you can use your browser's translation).
Thank you for your post! We are trying to add at least one new H scene per release, as well as additional enemies while we work on constructing the larger stages and additional game mechanics.
Regarding twitter, there's currently a barrage of censorship bills going through US Congress at the moment that would heavily limit access to adult content worldwide, including on sites like this one. It's very important to get the word out about these bills while there is still time to oppose them.
Thanks again for your support, we'll do our best!
Apologies for the delay on the new release! We're working on getting it posted ASAP.
Unfortunately this year has required us to take a lot of sometimes unexpected measures to fortify things on the business and legal end of things to ensure we stay ahead of those seeking to dismantle adult content.
Some of the work we've been doing this month unexpectedly dragged on and required a lot of attention, so thanks for being patient.
Hey! There are a couple issues with that stage (and some others). There's likely a memory leak in Red Light due to one of the lighting packages needing optimized for Unity 6. There are also further optimizations necessary for stages with background H scenes, so that is likely compounding the issue in that stage. Thank you for posting about it - this kind of feedback is valuable for us.
Hello! Games with AA quality 3D graphics cost money to produce. Quite a bit of it. Giving an imprecise release date before it is ready would not finish the game faster, it'd just lead to uncertainty.
Lastly, if your logic here was correct, we would have far more incentive to release a subpar product on Steam quickly than to grind out a complete game experience, as that would be far more lucrative. It's also why so many subpar half-cooked games make it to Steam, and is why our fanbase continues to support us as we put the effort into making the game complete.
We appreciate people would love a Steam release quickly, but it will be released once it's ready.
Hey! No worries, sorry for the confusion and thanks for the support. These are development releases that we send out to our monthly crowdfunding supporters, so yes new releases currently need to be purchased independently. Once the game is in early access / retail it will be available for a single price.
Hey there :D. Currently the character saves are version-locked, but gallery data persists between versions. It's like this so we don't end up chasing bugs created by incompatibilities between versions. This will be lifted in the future once things aren't changing on the back end as often. Sorry for the inconvenience.



















































