It's also available on SubscribeStar and Fansly :D. Check our dev page for the links: https://eromancer.itch.io/. Unfortunately itch is looking for new credit card payment processors.
Eromancer
Creator of
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Hey! Can you email support@itch.io and let them know? I'm unable to do anything on my end. Also could you email your logs to us so we can see if there's any technical issues we can fix? They are located at
%USERPROFILE%\AppData\LocalLow\Eromancer\pure-onyx
Just zip the folder and send to eromancergames@gmail.com !
Yep, the standing machine gun jab has always been OP -- it'll likely be replaced with a standing combo soon. Also Wraxe will be getting significant buffs via new attacks -- he was the first boss from before we added mobility features like dodging and sliding, and is definitely too easy now :D.
Will look at the Brute scene -- there are a lot of outros we want to improve upon or add still. We're doing a full nelson scene soon with a new "Ghoul Brute" (not final name, but you get the idea) -- will work on mating press ideas for one of the big guys :D.
こんにちは!クレジットカードは、SubscribeStar または Fansly でご利用いただける可能性が高いです。また、日本のファンの皆さま向けに、近いうちに Fantia でもゲームを配信予定です。 https://fantia.jp/eromancer
It would require malware exploiting the vulnerability to exist on the machine, but any game using Unity that was built using editor versions between 2017 and early October 2025 would be susceptible. Here's the breakdown from Unity: https://unity.com/security/sept-2025-01
Hey! Sorry for the late reply. This is an old release. Please check our dev page (https://eromancer.itch.io/) for the latest one!
Hey guys!
Apologies again that our release schedule is a little weird currently. The September release was delayed due to a major issue with the engine upgrade to Unity 6 where some players experienced crashing on hardware that worked in older Unity versions (now fixed). It was then delayed again due to a major Unity security vulnerability that was exposed for all Unity versions newer than 2017 (thanks Unity). So, we've basically skipped the September release and I'm making an early release of the October version due to me leaving for Japan in a few days and not having access to my main workstation.
As mentioned in the comments in the previous release, I'm in the process of moving the studio to Japan to hopefully better safeguard against future censorship issues (don't worry, content released on western sites like itch won't have pixel censoring or anything). Point is, it's eaten up a lot of my time the past couple months -- but the good news is it should largely be finished up by the end of this month and the schedule should be back to normal soon
We've been working with a few players who have been experiencing crashes in this version of Pure Onyx due to the update to the Unity 6 engine. It's hardware-dependent, so if the game is crashing for you (or you're experiencing a weird bug that you didn't see in previous versions), please let us know as most others may not be affected!
We're unfortunately still on a weird schedule since I'm moving to Japan this month and am primarily occupied with that until I get things set up at the new place. I really want to have the next release posted before I leave in the next couple weeks. It's made trickier because we're troubleshooting some nasty bugs that older systems are having with the Unity 6 engine upgrade to the game.
Yeah we're unfortunately still on a weird schedule since I'm moving to Japan this month and am primarily occupied with that until I get things set up at the new place. I really want to have one posted before I leave in the next couple weeks. It's made trickier because we're troubleshooting some nasty bugs that older systems are having with the Unity 6 engine upgrade to the game.
That's because it's not an easy question. SFW game companies get release dates wrong all the time, and aren't plagued with issues created by hostile payment processors or platforms demanding content changes. If I give a date and then we have to take 3 months to rework something out of our control then I'll still be held accountable for it -- so I don't give one.















































