The releases on itch are currently development test releases that are sent out as monthly rewards for our subscription crowdfunding campaigns on SubscribeStar / Fansly. Once the game is in early access / retail it will be a single purchase (we'll announce a date once it's certain). Apologies for the confusion!
Eromancer
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Durante el período de desarrollo, publicamos estas versiones de prueba mensualmente en itch.io para las personas que no desean usar los sitios de suscripción.
No es obligatorio comprarlas cada mes -- cada versión es independiente y es completamente opcional.
Una vez que el juego entre en Early Access / versión completa, tendrá un precio único en lugar de actualizaciones mensuales.
Disculpa cualquier confusión, y gracias por tu apoyo.
Os lançamentos são independentes. Você simplesmente precisa baixar os novos arquivos -- não é necessário substituir ou sobrescrever os arquivos antigos.
Seu progresso na galeria é persistente e continuará funcionando entre versões, pois ele é salvo localmente na pasta AppData do Windows.
No entanto, os saves de personagem ainda não podem ser transferidos entre versões no momento.
100% agree. Expect difficulty changes in the future.
Some of the bosses are too easy because they were added before Onyx's expanded mobility with dodge and slide were added. Some also have incomplete move sets (Wraxe especially).
Machine gun jab, even with its low stagger, is overpowered and will be replaced with a standing combo.
Hey! This error happens when the Unity Data folder is missing or damaged during extraction.
Please re-download the archive and extract it directly on a Windows PC (don’t unpack on a phone or rename files). The game launches normally when the executable, the Data folder, and the MonoBleedingEdge folder are intact and next to each other.
It's also available on SubscribeStar and Fansly :D. Check our dev page for the links: https://eromancer.itch.io/. Unfortunately itch is looking for new credit card payment processors.
Hey! Can you email support@itch.io and let them know? I'm unable to do anything on my end. Also could you email your logs to us so we can see if there's any technical issues we can fix? They are located at
%USERPROFILE%\AppData\LocalLow\Eromancer\pure-onyx
Just zip the folder and send to eromancergames@gmail.com !
こんにちは!クレジットカードは、SubscribeStar または Fansly でご利用いただける可能性が高いです。また、日本のファンの皆さま向けに、近いうちに Fantia でもゲームを配信予定です。 https://fantia.jp/eromancer
It would require malware exploiting the vulnerability to exist on the machine, but any game using Unity that was built using editor versions between 2017 and early October 2025 would be susceptible. Here's the breakdown from Unity: https://unity.com/security/sept-2025-01
Hey! Sorry for the late reply. This is an old release. Please check our dev page (https://eromancer.itch.io/) for the latest one!
Hey guys!
Apologies again that our release schedule is a little weird currently. The September release was delayed due to a major issue with the engine upgrade to Unity 6 where some players experienced crashing on hardware that worked in older Unity versions (now fixed). It was then delayed again due to a major Unity security vulnerability that was exposed for all Unity versions newer than 2017 (thanks Unity). So, we've basically skipped the September release and I'm making an early release of the October version due to me leaving for Japan in a few days and not having access to my main workstation.
As mentioned in the comments in the previous release, I'm in the process of moving the studio to Japan to hopefully better safeguard against future censorship issues (don't worry, content released on western sites like itch won't have pixel censoring or anything). Point is, it's eaten up a lot of my time the past couple months -- but the good news is it should largely be finished up by the end of this month and the schedule should be back to normal soon
















































