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Eromancer

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A member registered Mar 15, 2021 · View creator page →

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Recent community posts

We are planning on adding Mac and Linux builds in the future!

We encourage you to check out the dev updates on our other pages to see all of the work going into the game that hasn't made it into the test releases yet (they are free on our Fantia page right now). 

We've very consistently added new H content and fixed hundreds of bugs during this time span, and you're correct that the edge screen issues are important and needed addressing, especially with newer scenes that require more screen space.  Due to feedback like yours we increased priority on that.  

We've constructed a tool that calculates the boundaries of scenes (all of them are unique) and places the scene appropriately based on proximity to the map edges, dynamic screen edge colliders, and obstructions.  It will also allow bystanders to position themselves out of the way if a scene requires more space.  We've also begun looking at ways to transplant the functions of our gallery camera into the in-game H scene camera (allowing for on-demand panning while still functioning with the unique stage boundaries each map has).

Regarding the FK-Doll Wall Train scene, this is by design and what you're expecting will be related to the cinematic mode feature, which will allow for swapping to a 3D view of the scene.

Please remember the game is in-development and only make a purchase if you want to support development.  Don't expect a finished product yet or a completely new experience every release.  The goal of these releases is to show consistent progress and provide an avenue for people to support the project without using a subscription site (many people are uncomfortable with these or are simply unable to use them due to location).

Adding the page will just make it available to wishlist, you're safe!

We're working on two additional playable characters :D.

We still have a ways to go, but we're looking at adding the page soon!

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We'll be adding more moves for Onyx soon -- we'd like to make it available around that time :D.

The bosses actually all appear in the survival wave missions currently on higher wave #s.  There are still some scenes that are gallery-only (as you mention the Blade and Bat Bunny scene is one of them) but many are in-game.  We're working on adding more of them to gameplay all the time :D.  100% agree on the progression aspect -- we're currently developing the larger stages, so yes expect it!

Yep, we plan on adding voices for all the girls! 

Yes it should be, along with other sites.

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Can you email us at eromancergames@gmail.com?  We've made a Parallels build for users with this same issue.  

And yep there's a setting in Unity that changed which gives Windows users much better performance, but unfortunately it's incompatible with Parallels.  We eventually plan to add Mac and Linux builds.

Apologies for the confusion!  These are development releases that go out to our crowdfunding subscribers each month.  As such they need to be purchased individually.  Once the game is released it will be available for a single price.

Hey there!  Are you by chance using Parallels or some other VM? 

Keeping an eye on the team's twitter or bluesky accounts is probably the best way.

Sorry for the wait!  The new release is available now!

Yes, the Splicer + Runt & Ring Girl scene is actually completed and needs to be added to the game.

Sorry for the wait!  It's available now!

The new release is available now!  Sorry for the wait.  Check our developer page for the new release.

Sorry for the late reply!  These are development releases that go out to our crowdfunding supporters.  Purchasing one doesn't net future versions (think of it like subscribing to one month of the crowdfunding support campaigns).  Once the game is in early access and retail it will be available for a single price.  Apologies for the confusion!

Yes the issue with Android at the moment is that controls really require a gamepad or keyboard, and we probably need another lower level of detail for the game models for it to run decently.  Someone did report to us that they succeeded in making it to run on an Android emulator on a newer model phone but the FPS wasn't great.

The game's shaders are quite expensive, as they basically need 2x the geometry for the cel-shaded outlines.  Character skeletons are also huge by regular game standards to add all of the jiggles and anatomy, which makes the game CPU heavy.

We're looking at adding a page soon so that people can at least wishlist it.  Eromancer wants to remove some of the placeholder UI, progress further on making the gameplay loop more representative of the final game, and improve font support for Asian languages before looking at early access.

Sorry again for the confusion.  Early access will hopefully be available on Steam once it's ready.

We've actually been training someone to help with it this month.  It's a big job as it requires choreographing cameras to the scenes.  Expect some new previews soon though.

Oh, sorry for the confusion, your clarification in the edit helps.  I misunderstood and thought you were asking if previous releases were necessary to get all the content.  

These are the development releases that go out to our subscription crowdfunding backers.  Old releases aren't updated, so yes you'd need to purchase a new one for the latest content.  The retail release (and early access) will be a single purchase and will include updates.

Nope, the latest release includes the content of previous updates :D.  

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From Eromancer:

One thing we probably haven’t handled well enough on itch is giving the broader dev context.  There are lengthy progress updates each month on SubscribeStar and Fansly, and I’d like for more of that to be included in the itch releases too, even if it's English only for now.  Without that context, especially over a longer period, I can see how we may not have communicated the bigger picture well.

Those updates cover things like the 7 large stages we’re working on, Onyx’s expanded move set, goals for enemies and bosses, progress on potential additional player characters, improvements to the H content and animation systems, and how we’re putting it all together.

Unfortunately, announcement-style information can easily get treated as hard promises, and games like this also attract a lot of bad-faith scrutiny, so we’re careful about what we commit to publicly (especially when development schedules can get upended by payment processor and platform issues). That said, we'll try to make more posts on our public channels focused on the more concrete aspects of development so that itch supporters have a clearer sense of what’s being worked on and where things are headed.

You can change the language to Spanish (Spain) in the Options!  We intend to add Latin American Spanish in the future.  We may look at an Android release after the PC version is completed.  The current version does run well on Steam Deck if you need a mobile option.

Yep!

Hey there!  Yes if you purchased it on itch it should be available in "My Library" (in the drop down menu on the top right).  You can download it from there :D.

Hey!  I was certain i responded to this a while back, but maybe my response didn't go through.  The issue with some of these right now is they would require new player animation sets, which is a feature we haven't added yet.  We plan to though, since we will add them for using temporary weapons (remember in retro beat 'em ups how you could pick up weapons that only lasted a limited time?  Like that).  So, mobility/action impairing effects aren't entirely out of the question.

Thanks for the message!  We're working on getting to Steam as soon as we can :D.

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Will be a few days still!  New progress update will be up on the other sites soon, and we'll see about adding it to the new release here too!

Hey!  It's in the changelog in the description :D

Inconsistent enforcement by platforms on adult content has been the standard for years now, so no, it's not strange.  Some of the things we'd explicitly cleared with Patreon staff previously were cited as reasons for the ban.  Effectively, they have a revolving door of trust and safety staff (or outsource it), who have autonomy to make decisions like this without referencing prior decisions made by Patreon.

We're on SubscribeStar, Fansly, and Fantia :D.  We were booted from Patreon a while back.

I like this idea.  I'll see about it or may try the devlog feature on here for the next release.

That's the case on itch currently until they get another payment processor.  You can also find us on SubscribeStar (which now has a lot of new payment methods), Fansly, and Fantia :D.

Désolé pour la réponse tardive !

Nous allons bientôt ajouter de nouvelles animations de combat et de nouvelles compétences pour Onyx. À ce moment-là, nous ajouterons probablement aussi une première version simple du système de déblocage des compétences.

Hey there!  Sorry for the issue!  Can you send us your logs?  They are located at
%USERPROFILE%\AppData\LocalLow\Eromancer\pure-onyx
Please zip the folder and email it to eromancergames@gmail.com  

The releases on itch are currently development test releases that are sent out as monthly rewards for our subscription crowdfunding campaigns on SubscribeStar / Fansly.  Once the game is in early access / retail it will be a single purchase (we'll announce a date once it's certain). Apologies for the confusion! 

Durante el período de desarrollo, publicamos estas versiones de prueba mensualmente en itch.io para las personas que no desean usar los sitios de suscripción.

No es obligatorio comprarlas cada mes -- cada versión es independiente y es completamente opcional.

Una vez que el juego entre en Early Access / versión completa, tendrá un precio único en lugar de actualizaciones mensuales.

Disculpa cualquier confusión, y gracias por tu apoyo.