Yes it should be, along with other sites.
Eromancer
Creator of
Recent community posts
Can you email me at eromancergames@gmail.com? I've made a Parallels build for users with this same issue.
And yep there's a setting in Unity that changed which gives Windows users much better performance, but unfortunately it's incompatible with Parallels. We eventually plan to add Mac and Linux builds.
Sorry for the late reply! These are development releases that go out to our crowdfunding supporters. Purchasing one doesn't net future versions (think of it like subscribing to one month of the crowdfunding support campaigns). Once the game is in early access and retail it will be available for a single price. Apologies for the confusion!
Yes the issue with Android at the moment is that controls really require a gamepad or keyboard, and we probably need another lower level of detail for the game models for it to run decently. Someone did report to us that they succeeded in making it to run on an Android emulator on a newer model phone but the FPS wasn't great.
The game's shaders are quite expensive, as they basically need 2x the geometry for the cel-shaded outlines. Character skeletons are also huge by regular game standards to add all of the jiggles and anatomy, which makes the game CPU heavy.
Oh, sorry for the confusion, your clarification in the edit helps. I misunderstood and thought you were asking if previous releases were necessary to get all the content.
These are the development releases that go out to our subscription crowdfunding backers. Old releases aren't updated, so yes you'd need to purchase a new one for the latest content. The retail release (and early access) will be a single purchase and will include updates.
From Eromancer:
One thing we probably haven’t handled well enough on itch is giving the broader dev context. There are lengthy progress updates each month on SubscribeStar and Fansly, and I’d like for more of that to be included in the itch releases too, even if it's English only for now. Without that context, especially over a longer period, I can see how we may not have communicated the bigger picture well.
Those updates cover things like the 7 large stages we’re working on, Onyx’s expanded move set, goals for enemies and bosses, progress on potential additional player characters, improvements to the H content and animation systems, and how we’re putting it all together.
Unfortunately, announcement-style information can easily get treated as hard promises, and games like this also attract a lot of bad-faith scrutiny, so we’re careful about what we commit to publicly (especially when development schedules can get upended by payment processor and platform issues). That said, we'll try to make more posts on our public channels focused on the more concrete aspects of development so that itch supporters have a clearer sense of what’s being worked on and where things are headed.
Hey! I was certain i responded to this a while back, but maybe my response didn't go through. The issue with some of these right now is they would require new player animation sets, which is a feature we haven't added yet. We plan to though, since we will add them for using temporary weapons (remember in retro beat 'em ups how you could pick up weapons that only lasted a limited time? Like that). So, mobility/action impairing effects aren't entirely out of the question.
Inconsistent enforcement by platforms on adult content has been the standard for years now, so no, it's not strange. Some of the things we'd explicitly cleared with Patreon staff previously were cited as reasons for the ban. Effectively, they have a revolving door of trust and safety staff (or outsource it), who have autonomy to make decisions like this without referencing prior decisions made by Patreon.
The releases on itch are currently development test releases that are sent out as monthly rewards for our subscription crowdfunding campaigns on SubscribeStar / Fansly. Once the game is in early access / retail it will be a single purchase (we'll announce a date once it's certain). Apologies for the confusion!
Durante el período de desarrollo, publicamos estas versiones de prueba mensualmente en itch.io para las personas que no desean usar los sitios de suscripción.
No es obligatorio comprarlas cada mes -- cada versión es independiente y es completamente opcional.
Una vez que el juego entre en Early Access / versión completa, tendrá un precio único en lugar de actualizaciones mensuales.
Disculpa cualquier confusión, y gracias por tu apoyo.
Os lançamentos são independentes. Você simplesmente precisa baixar os novos arquivos -- não é necessário substituir ou sobrescrever os arquivos antigos.
Seu progresso na galeria é persistente e continuará funcionando entre versões, pois ele é salvo localmente na pasta AppData do Windows.
No entanto, os saves de personagem ainda não podem ser transferidos entre versões no momento.
100% agree. Expect difficulty changes in the future.
Some of the bosses are too easy because they were added before Onyx's expanded mobility with dodge and slide were added. Some also have incomplete move sets (Wraxe especially).
Machine gun jab, even with its low stagger, is overpowered and will be replaced with a standing combo.
Hey! This error happens when the Unity Data folder is missing or damaged during extraction.
Please re-download the archive and extract it directly on a Windows PC (don’t unpack on a phone or rename files). The game launches normally when the executable, the Data folder, and the MonoBleedingEdge folder are intact and next to each other.

















































