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Eromancer

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A member registered Mar 15, 2021 · View creator page →

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A lot of the characters we've shown are still in the pipeline, so yeah you can expect all of them.  We often show them when their sculpts are nearing completion, and they can sit for a long time while they wait to receive their low poly models, get rigged, animated, ported to Unity and textured etc.  Let us know if there are any specific ones you're curious about.

For concept art, we may include it in a refined gallery or include extra files.  Some of the stage artwork in the current build is placeholder or WIP, so some may be removed.  We're currently working on building out the larger stages, so that's all kind of fluid right now.

Will still be a little bit!  We're working on the progress update for the subscription sites at the moment (you can view these for free on Fantia).

Skills system and new moves coming soon.

Hey!  To clarify, is the gallery not loading for you?  If you could, please send us your logs so we can solve the issue for you.  You can find them at:

%USERPROFILE%\AppData\LocalLow\Eromancer\pure-onyx

Simply zip the entire folder and email it to us at eromancergames@gmail.com  

Hey there!  This is potentially an itch.io download issue.  Sometimes itch has content delivery hiccups, and it may work again soon.  It could also be a browser issue, so we'd suggest trying the download from a different browser if you haven't yet.  Let us know if you still have issues!
  

Hello!  You can pin consumables or other items to your hot bar from the inventory (see the keys/buttons shown at the bottom of the screen). Controls for selecting and using them are shown in the Options menu. This isn't covered yet in the help tutorials.

Gear will serve more of a functional purpose as the difficulty increases as areas are added.  An auto-equip toggle is an interesting idea!

Onyx will receive new attack abilities as early as the next update!  For now, use the dodge ability or slide attack to get out of corners, as they can move through enemies.

Glad you found it :D.  The persistent save for the gallery works between all releases.  The character saves are actually version locked right now as it helps with the bug hunting progress by preventing incompatibilities between releases.  It's less than ideal right now, but once the game is closer to its final setup this will be less of an issue.

Hey! Thanks for the idea, feel free to give suggestions!  We have a lot of upcoming scenes posted in our Discord.  Itch doesn't have a setup for automating membership, but access is available via tiers on SubscribeStar!

Pure Onyx has more original 3D characters in it than most mainline AA/AAA fighting games, with more rigging requirements.  We are approaching 70 characters/enemies either completed or in the works.  It has what's quickly approaching a feature-length film entirely of unique H content animation.  

We operate at around 0.5-1% of the funding of an AAA project, and under far greater legal and financial scrutiny.  More-so, we are making an H game for global release, meaning it has to comply with international laws.  Most games do not require an entire intelligent framework just for mosaic censoring real-time 3D content.

We'd strongly recommend that you take a look at our monthly progress updates on our main crowdfunding sites.  You can check them out on Fantia for free right now!

Hello!  Sorry for the late reply! 

Please check if you are able to find them here:
"/home/deck/.local/share/Steam/steamapps/compatdata/gameid/pfx/drive_c/users/steamuser/AppData/LocalLow/Eromancer/pure-onyx/Saves"

Thank you for the support! We'd support this idea as well, but we have to operate with the tools offered by the various platforms.  Maintaining consistency between platforms is important.

We will be adding voices for all characters during H content in the future! 

Yes!  It's the first place we post new content, usually far in advance of it making it to the progress updates or test builds.  You can access it via one of the tiers on SubscribeStar.  

Working on it!

Yep, replied :D

Hey, sorry for the late reply!  The new release is up!  As for what's coming, we're currently working on the larger stages that the final game will be made up of, as well as the skill system.  There will also be an improved H scene unlock system as well as a 3D camera mode that you can toggle to both in-game and in-gallery.

We recommend checking out the monthly progress updates we post on SubscribeStar or Fansly if you're able for a bigger picture.  Right now they are free on our Fantia (in Japanese, but you can use your browser's translation).

Thank you very much!  Yes, you can zoom already but we intend to improve the in-game camera controls so that they behave more like the gallery.  You will also be able to switch to 3D cameras in the future. 

Apologies for the late reply!  The new release is up!

Hey!  Yes thanks for the boosts, it's much appreciated!
Can you email us at eromancergames@gmail.com? 

Yep!  Sorry for the wait!  The animation for the H scenes is largely done by hand, and requires a lot of work to make it compatible with various clothes.  This release adds a lot of fixes for her Tier 6 clothes, as well as the missing damaged state models.

Thank you for your post!  We are trying to add at least one new H scene per release, as well as additional enemies while we work on constructing the larger stages and additional game mechanics. 

Regarding twitter, there's currently a barrage of censorship bills going through US Congress at the moment that would heavily limit access to adult content worldwide, including on sites like this one.  It's very important to get the word out about these bills while there is still time to oppose them.

Thanks again for your support, we'll do our best!

But you're still here :3

Thanks for the report!  In the first instance, did you by chance play the Red-Light stage when it first started occurring?  

Hello!  Sorry for the confusion, but the game is still in development and is supported via monthly crowdfunding.  As stated we make the development releases available here and purchasing one is not early access for the final retail product. 


Hey!  The game is still in development.  This is a crowdfunded game that is supported by monthly crowdfunding.  The retail release and early access versions will be a single purchase.  

Hey!  Have you tried it?  It's not explicitly supported but it may still function.  Let us know the results!

(2 edits)

Apologies for the delay on the new release!  We're working on getting it posted ASAP. 

Unfortunately this year has required us to take a lot of sometimes unexpected measures to fortify things on the business and legal end of things to ensure we stay ahead of those seeking to dismantle adult content.

Some of the work we've been doing this month unexpectedly dragged on and required a lot of attention, so thanks for being patient.

These are development releases that go out to our monthly crowdfunding supporters.  We release them here for people unable or unwilling to use a subscription site.  Apologies for the confusion - once the game is in early access / retail it will be available for a single price. 

Sorry for the wait!  We're working to get it out ASAP.  Expect it in the next few days.

Yes certainly on the first one, and we're working to get a Steam page up soon so people can wishlist and so that early access can commence once it's ready.  No dates yet.

Sorry for the wait!  We're working to get it out ASAP.  Expect it in the next few days.

Thanks for doing your part!

Hey!  There are a couple issues with that stage (and some others).  There's likely a memory leak in Red Light due to one of the lighting packages needing optimized for Unity 6.  There are also further optimizations necessary for stages with background H scenes, so that is likely compounding the issue in that stage.  Thank you for posting about it - this kind of feedback is valuable for us.

Hello!  Games with AA quality 3D graphics cost money to produce.  Quite a bit of it.  Giving an imprecise release date before it is ready would not finish the game faster, it'd just lead to uncertainty. 

Lastly, if your logic here was correct, we would have far more incentive to release a subpar product on Steam quickly than to grind out a complete game experience, as that would be far more lucrative.  It's also why so many subpar half-cooked games make it to Steam, and is why our fanbase continues to support us as we put the effort into making the game complete.

We appreciate people would love a Steam release quickly, but it will be released once it's ready.

We're planning on it!  Right now it works on some emulators, and definitely works on Steam Deck via Proton.  Parallels currently has an issue that arose due to an optimization with Unity, but a build can be sent that functions with it if requested.

Hey!  No worries, sorry for the confusion and thanks for the support.  These are development releases that we send out to our monthly crowdfunding supporters, so yes new releases currently need to be purchased independently.  Once the game is in early access / retail it will be available for a single price.

Hey!  Thanks for the feedback, it'll get passed along :D.

We plan to release on Steam once it's ready :D.

Improvável, infelizmente, devido às restrições de conteúdo nos consoles.

Hey there :D.  Currently the character saves are version-locked, but gallery data persists between versions.  It's like this so we don't end up chasing bugs created by incompatibilities between versions.  This will be lifted in the future once things aren't changing on the back end as often.  Sorry for the inconvenience.

Apologies for the confusion and thank you for the support!  Yes, these are development releases that we send out to our monthly crowdfunding supporters.  Once the game is in early access / retail it will be available for a single price.

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