Thanks to everyone who commented! Feedback about the overly lengthy intro was pretty consistent so I will have to make that a priority when I return to this project.
ErikWMJ
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Really enjoyed this one! Although I don't have a printer so it took me almost as long to figure out how to play it digitally as it did to clear all the levels ha ha.
Not sure if this is intended or not but the rules as written don't forbid the player from shooting a guard with a crossbow through a wall. Thematically it doesn't make sense to me that the crossbow bolt can go through walls. But you did specify that the distraction stone can't be thrown through a wall, which signals to me that if the crossbow wasn't meant to work this way then you would have clarified it in the rules.
i hope youre ready to play 8 of these puzzles again, completely unchanged, and the other 2 again as well, mostly unchanged, in addition to the new puzzles.
im still quite happy with sokobot despite wanting to change it so much that im remaking it. my only regret is that puzzlescript cant really accommodate fran's delightful original art.
This is an excellent moon. I can see a lot of story hooks to grab onto here, and I'm really into a setting where the status quo has been upended by a big weird unexplained phenomenon recently enough that it's still weird and unknown but long enough ago that it's settled into a new status quo. Plus I really like how little the hollowbirds are explicitly described.
Great style on this! I can see this moon being a good setting for a transitional session in between larger arcs. I like the way the undercity of Gomall is referenced very vaguely with lots of room for the GM and players to build it out at the table, and I especially love the ambiguity of the origin of the moon.
I think as long as you keep in mind that it's the player using the Moon Sentences, not the character, you can make them as difficult to use as you want and it'll be fine. I'm thinking of the part where Jack uses a sentence that's something like "The casino always catches cheaters" (been a few weeks so I can't recall the exact wording) to have the bouncer catch an unrelated cheater, which lets them sneak in while the bouncer is occupied. So, "Secret Police on moon always arrest their target" or something like that could still be used by the player in some creative way. Maybe having the secret police arrest someone else, or maybe the PC wants to be arrested to further some other goal. A better sentence would probably have a more open-ended verb than "arrest" so the player can find a loophole.
Ideally I think the Moon Sentences should encourage the players to use them in clever ways, and one approach to that is writing the sentence so that it isn't obvious how the player should use it, which forces them to find a clever way if they want to use it at all. But I think "Arguments on Areteas are always won by whoever speaks most" is really good even though it's very clear how the player might use it, because it's also very open to being used in unexpected ways and it demands the player use it creatively even when it is used in the expected way.
This forum thread might be helpful:
https://forum.wordreference.com/threads/matter-of-degree.3240353/
This post in particular:
"It's a matter of degree" means "It depends on how much..."
It's raining? That's really bad.
Well, not necessarily, because we needed some rain for the crops. It's a matter of degree: too much rain at this time of year would spoil the grape harvest.
I love it! Would be great to be able to play it on my phone, but even if it was supported I don't think my screen is big enough that it would be satisfying. But I'm loving it on my laptop anyways.
I would also love to play this as a physical game, and I think it would work amazingly well as a competitive two-player game where each player is using their own board but are picking cards from the same pool.


