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Eric·ZDW

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A member registered Jul 12, 2019 · View creator page →

Creator of

Recent community posts

Thank you so much! It made my day to see you have so much fun.

Made it to sub 3 minutes and thinking of how to optimize it to get sub 2:30, which means this game is absolutely doing it for me. Short and sweet, and so Slick

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Tribes was indeed one of the many games I had in mind in the process of making this game! Especially its slippery ski movement.

Slick movement that personally reminds me of Pizza Tower, and like Pizza Tower it made me want to grind it out and get a best time. 00:25!

Launching my grapple hook across the map and swinging way over the edges is honestly great fun.

When the cow starts giving off sparks from the amount of speed you're getting... that's Slick

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Played on EasyRPG in Retroarch. The Gameboy palette plus the stylistic take on OFF in the battle screen is a great combination. Monster sprites look great and the layering of battle sound effects is on point.

The moveset has so many small intricacies and interactions to discover--knocking enemies away with bigmode, doing grappling hook kicks, ground pounding all the way from the ceiling--and it's so much fun to chain all of these moves together. Will come back to this again!

I love how this game has such careful balance that it overcomes the stealth design problem of encouraging the player to play out your mistakes. Trying to run after the kids down the halls is a lot of fun!

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There's something really amusing and enjoyable about everything being slick, to the point of having to navigate a slippery attack menu. Lots of laughs throughout

Having to switch your hand from the mouse to the keyboard just in time to dodge the cops is sliiick feeling, great idea!

Sin & Punishment poster goes hard

The cute critters, aquatic/ice color scheme, beautiful music choice and slick movement combined make this airy vibe that's greater than the sum of its parts.

There's something about the slippery tank controls that's just really funny and a great fit for the theme. 

Turn around too fast and your stack is swaying 90 degrees and the customers across the conveyor belt ready to shoot fireballs... so spooky, and Slick, loved it

Beat my score, 153 😎

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Ah, it totally slipped my mind to set the cursor state! I've uploaded an update with it fixed. Thanks for playing!

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Thank you very much for the kind words! It's a great feeling every time someone plays my games and it just clicks.

The tennis ball is so fuzzy... could stare at it for hours...

I did play a quick round of Lumines the day before the jam, so it's possible I subconsciously wanted to make a rhythm game because of it...!

It takes a bit of time getting used to the technique, but learning to control the momentum and swing around wildly is undeniably satisfying.

Key moment was when I got caught by surprise by my past self backing up into me for no reason, without warning or remorse.

First game that made me want to read a whole Terms of Service for the laughs!