Hi KitKatarine! Honestly, reading your comment felt like finding gold on the street. Sometimes as devs, we get so fixated on an idea that we forget players might see it differently (like expecting a "Drag & Drop" merge instead of a "Slider"). I hadn't realized that friction until you pointed it out. Thank you! I’ve already added a text tutorial at the start to clarify the controls.
Regarding the "instantly dying" – you are totally right. It was frustrating me too! We initially had a health system, removed it to increase difficulty, but it became unfair. We are re-balancing the Core so it feels less vulnerable. I want the player to feel that if they lose, it was a strategy mistake, not a cheap shot.
The UI going off-screen is definitely on the fix list! We are still expanding the upgrades pool, so that screen will get a rework soon. If you have any cool ideas for new abilities/runes, please let me know!
Thanks again for the feedback and for sticking with us. We’re working hard to make it fun!

