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Eric Gurt

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A member registered Oct 23, 2019 · View creator page →

Creator of

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People actually play this game on regular from Mondays to Fridays
This is interesting ^

Is it? Hmm.

Hard to tell. Perhaps a mix between SD3D and SD2D games at some point. Not in foreseeable future though.

Fixed connection issues ^

Here https://github.com/Eric-Gurt/StarDefenders3D

Thank you ^^

I guess here it is in source code version:
https://github.com/Eric-Gurt/StarDefenders3D

Nope. This game is open source and can be improved further by anyone.

Too few players - I'm currently making sequel for my another game with larger audience, basically.

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Unfortunately I feel like project isn't interesting to many people...  I had plans to rewrite plenty of stuff in it mostly due to optimizations but I so far stick to my primary project (Plazma Burst 2.5/3) while occasionally revisiting Star Defenders 2D, which is a remake of a project from which Star Defenders 3D assets came from.

No physics engines used, but these were in plans. Open source btw so you can check everything for yourself ^

Had ragdolls merging into environment but disabled it for the sake of performance. But shells and magazines scattered around sounds great too :)

I might continue to work on this game at some point but should finish my primary project so far. Thank you for checking out! :)

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Thanks! <3
Liked the moment I saw it~

I think I like these kind of games. So far not sure if I would like to move freely in any direction or stick with 4-way movement, at least at the current stage of project.

Kept not expecting player bounding box to be a circle instead of rectangle (thus stucking on ledges, where some of traditional side-scrolling games would slightly move player up) and dying from spikes when moving from direction where they could not physically hurt in real world, but overall this kind of game looks interesting.

Seeing more mechanics and multiplayer would be fun here, but I guess randomly generated world might limit the amount of possible mechanics if these won't be well-thought first.

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I believe keeping important content on server-side is the only way developers came up with so far. Making of hacked content delivery mechanism for each specific game can be boring thing to do, but still pretty possible.

As for piracy in general... Some classic games are in hearts of many players only because they've been distributed uncontrollably in post-USSR countries which I witnessed many times. Players, especially from less rich countries, do tend to either play full game first and pay later or support game in other ways, like record a video about it or tell friends. So 2nd option could be to ignore these cases, or make a free version with hint to tell about this game in exchange of it being free for player.

And 3rd option - maybe even put in-game ads for free version of the game? It sure would work much better if game was a browser game though, but then piracy could be a less of a problem too. I don't think I saw any games with ads on Steam so far.

Thank you for comment! That is exactly what I had in my mind :)

Thanks for the comment! Unfortunately this is what we are left with past Flash era ¯\_(ツ)_/¯ - games work differently on different browsers. So far only webkit browsers been able to run it smooth enough, but GPU is factor there too.