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Eribetra

25
Posts
4
Followers
5
Following
A member registered Jul 17, 2022 · View creator page →

Creator of

Recent community posts

A DOS edutainment game was not what I was expecting for this, but it works out really damn well; the artstyle, sound effects, and music (made by myself 👀) sell it amazingly. It's a simple game, but it's one that's among my favorites in the jam.

Really fun game with a lot of potential to be expanded on into a full game. The concept reminds me of Enter the Gungeon for some reason (one-shot runs building up towards the final boss). There are some bugs, which ultimately don't detract from the overall gaming experience. Loved it!

Neat little game with an interesting concept!

Interesting concept (in a good way), although the game got slightly bugged when doing the counting. This has the potential to be quite a nice game with some polish!

Really fun game! I feel the levels could be explored a bit more (in terms of puzzle complexity), as the mechanics allow for some really creative stuff. I really like them!

A rhythm game is a really fun way to add the countdown. Very nice game!

Really nice game! I like the ambience and the vision gimmick. Very creative!

Pretty fun game! I agree with the others in that collisions could be slightly improved (I also frequently ran into walls). The game was fun, simple, and neat.

This a pretty nice management game! I agree with the others in that I feel like the gameplay becomes a bit basic towards the end. The game is fun to play, the graphics are very nice, and it's an overall pleasurable experience.

This a pretty nice management game! I agree with the others in that I feel like the gameplay becomes a bit basic towards the end. The game is fun to play, the graphics are very nice, and it's an overall pleasurable experience.

Very nice, and ingenious, puzzle game! I'm not the best at them, but I can tell this was very creatively made.

I agree with a lot of people here, in that the gameplay felt a bit clunky and hard to control (particularly with acceleration and gravity). The music is catchy, the art style is very cute, and the slugs have nice characterization and personalities. This has the potential to be a great full game if polished and expanded upon!

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Hehe

It was a pleasure making Elemental Crossing's soundtrack!

Very fun endless runner. Style and sound effects are great, and the "Scale" theme is used in a creative way in here. The "player stops at chunks" bug a few people mentioned here applied for me; it's a very good game nonetheless, that deserves a standalone release.

Very creative game, with a good style and an interesting gimmick. The vine mechanics are a liiittle confusing in later levels, but it's a very nice puzzler that I'd like to see expanded into a bigger game.

Very creative theme, using golf + planetary orbits as a game mechanic makes for an interesting challenge. I don't really feel it's much of golf, though, as the ball is destroyed with every collision. I feel addressing that could make for a more interesting experience, because you otherwise have to get a hole-in-one for every single shot.

Pretty fun clicker, I find the "cube" organization a creative addition that allows for some strategic gameplay. Style is nice, although there isn't too much to do.

It's a very short, but fun little game. It's less of a game you'd play through, and more of a silly little minigame (in a positive way). Style is nice, gimmick is creative! It's a game you can play and enjoy for a short while.

This game has a really interesting core mechanic of scaling boxes big and small together. I agree with the others in that I would like to have seen some graphics polish (add a ceiling for the levels, spend some time on texturing work) and audio as well (there is no BGM, almost zero sound effects). Additionally, I would have liked to be able to scale the boxes with the scroll wheel, as dragging the mouse left-right is a bit finicky.

That being said, the concept of the game is very creative, and the levels are very fun to play, with different challenges in each one. Story is a bit lackluster, but for a game jam it's acceptable. This game has a lot of potential, and I'd love to see a fuull version, polished and expanded, in the future!

Both games/tabs crashed after entering the code, I'll take another look today but from what I saw it isn't a one-off either.

This game has a really good concept (2 versions of the same world in 2 different tabs) and I do like the artstyle a tad bit; I would say that the world doesn't have many differences between the 2 games. My biggest gripe about it is that, after reaching the doors and entering the 2 passwords, the game simply crashes and can't be played past it. I'd love to see a version of this game where this would be fixed and the full game playable!

I believe you mean the app window + the level editor was too big for your screen, if so then yeah, I did forget to consider the various screen sizes when making the level editor gimmick. I will definitely take that into account on a next version of the game. Thanks for the feedback! :D

Tip: the creature can become a bridge

Game complete!!! and girlfriend rescued

thanks by the way!!