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Eri-37

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A member registered Dec 27, 2024 · View creator page →

Creator of

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If you made it skippable as soon as it appears, that would still make it dramatic for the first death while allowing for faster restarts!

Took a couple attempts to learn the weir hitboxes, restarts could've been made faster. Fun game tho!

Very fun but very lacks health bars.

Nice idea, but it would be better if there was some sort of indicator for whether I'm making mistakes or not.

Going from an egg to Mona Lisa caught me off guard. Fun short game with nice idea.

Interesting idea but time pressure kinda made me just brute-force the eggs instead of figuring out weaknesses, lol.

Is that a cheap copy of Geometry Dash UFO???

Really confused about what's happening and why the money always went down...

Cool concept, but got a bit too boring after 2 creatures already. Having some music would definitely make it better.

Would be nice to add some sort of end goal, as well as a tutorial. 

Not sure if this is supposed to be infinite or not, but it feels like the printers start appearing much faster than I can shoot at some point. 

Interesting idea! For some reason won't let me click on the difference on level 2, though. I see the lack of fish but whenever I click nothing happens.

Really well-done!

It's less of a difficulty and more of an inconvenience. Just the fact I can't see where the enemy is, that was annoying, but not really difficult. 

Nice visuals, nice sound, nice gameplay! Didn't figure out if I even had any items though. 

Nice platformer! But the evil duck going out of screen view was a bit annoying. Besides that, decent PICO-8 platformer, wish it was longer!

Fun idea! But you gotta fix the music, every new level and every restart, it just starts playing even if I turn off the volume settings. Really annoying. 

Hi, a few questions here!

In the description it says that recording a video is optional so I just wanted to know, how are you going to verify the game was done in under an hour? Will I need to somehow prove that or is it simply based on trust?

Another question is if the time limit is strictly at 1 hour or if it's not a big deal to go like a minute beyond that in case where I'm in a middle of small but crucial process like writing last lines of code for a function.

Last but not least, you've said that using assets is fine, just want to verify, does that also applies to code? Like if I'd be allowed to take already working player controller instead of writing one, for example. 

Thanks! This problem was mentioned by many, yeah. Sadly didn't have time to add checkpoints. Not the best solution, but in the settings you can turn off damage and skip first rooms by ignoring all the attacks! 

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Thank you! Wdym, take away the shield? You get it every time you attack, for 1 second. Didn't have time to explain that in game, sadly. 

Tried to run it, but got just a black screen with some music...

Idk about that, took me over 30 minutes of playtime, while having like 5 minutes of actual content. 

The ending was good, but OMFG, the rest of the game is way too slow. After 20 logs I was barely interested, after 25 I said to myself that if 30 isn't last one then I'm just closing the game. The whole gameplay feels like it is there just to artificially slow down the player so they don't see it too fast, and it's horrible. 

Thanks! IIRC, the time for hit is like 1/6 of a seconds into both sides of sound (so 0.166... second before tick and same amount after), but I'm not sure if I didn't break something and accidently made it just 1/3 of a second after sound...

Thanks! Seems that lack of checkpoints is the main problem here, lol. Didn't have time to do it, but at least I made the invincibility setting so u can skip the rooms u want to skip. 

P.s. There's a bug that u have to turn on invincibility after game begun, not in the main menu and not during first tips. 

I think the final boss is a huge difficulty spike, so that might be a problem there. Time to press the it is 1/3 of a second iirc, so that should be fine. 

Thanks! Actually this was intended to be a rhythm game, so you can hear when you attack without looking at the indicator. 

Can't download this in itch.io app, "No compatible versions found". 

I don't think it's allowed. Honestly not sure why the problem even is there, I've played some other submissions made with Godot... oh wait, I need full Vulcan support for it, I think I don't have that. 

Yea, I think the last fight is a huge difficulty spike cuz I didn't have enough time there, honestly. As well as time for adding checkpoints. I might update the game later, but honestly not sure if I will. 

Very cute and fun game, nice!

Could you please change the default state of window? It takes like 1.5 monitors for me and I can't move it T~T, and worst of all, canvas is partially on both monitors. 

Forgot to say here, played and rated, pretty cool idea u got there!

Here's what it says in the rule:

  • While you can use pre-existing code or assets, refrain from writing code or creating assets specifically for this jam in advance unless you are releasing an asset pack for everyone to use. Remember that the point of the game jam is for you to create your entire project within the 72 hours period.
  • Feel free to utilize pre-made, publicly available, or purchased assets, as long as you have a license for them and proper credit is given as necessary. 

So I'd say mentioning it on page probably is something u should do, yeah. 

It's true, but I didn't really have much time implementing many features I was going to. Originally I was about to make 5 fights and also more features for those fights (spikes that turn on/off when you move or hit dummy, arrows after defeating ghost of archer), but I just didn't have enough time for these, neither other stuff like cutscenes. Honestly, making OSTs and textures was the most time-consuming since I don't have much experience with that. 

Nice game! Honestly crazy how much you made in just 3 days.

Played your game, probably the best I've seen so far!

For some reason app just doesn't run for me, it just doesn't respond and then closes itself. 

Same, I had to completely rethink the story at day 2 just so I can fit at least something with theme in time... And yet the only thing is just explanation of story in the end of the game. 

I was not expecting to see something like this, such a good game.