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ergouzi618

44
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A member registered 66 days ago · View creator page →

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The connections between the novel and the game are interesting, wonder if new room would be created in the future version since there's multiple rooms in the novel.

This is a great UC Davis student simulator! Really fun to see the school dorm transfer into 3D models in the game.

The audio design of this game is the most significant point, looks like each objects contains a range wide of music source within them model. Or maybe the music in implant  on the floor?

Do you create all of your models by your own? Because I saw some modification on the model, they look really cool.

The game is so cool! I can notice the ton of efforts you spend on the game, the shift between different scenes, the music combinations with model action. Really completed and mature already!

The physical effects of the ball really impressive! It is fun already to play with the ball itself, not to mention you can also collects coins within the world of the map.

The lighting effects combines with the models extremely well, even though this game does not contain any NPC characters, but I still feel like something hidden in the dark.

The skybox looks very pretty! Make me consider what happens on the main characters makes them smaller or maybe is the objects becomes larger?

The statue on the game map really provides a sacred and also uncomfortable atmosphere. Feels more like a graveyard than a garden.

A transition between two scenes were interesting! Especially consider the background of the game, a sort of alien invasion perhaps?

The story of this game was really well written, looks there's more information hides under the surface of the game. What does the fishes represents?

I really love the original creation of the character images in the game, they are cute! The ester eggs were also great!

A great production or simulation of a room, the detail on each model is massive, I can tell that you really focusing on making models. However, the game doesn't have any box colliding component, is that means something?

The lighting and skybox of this game is impressive, really creates a creepy vibe. Made me wonder what happens to the town?

I like the contrast between the character and the giant office objects, really make me feel lonely.

it would be fun to include a low battery and sounds that notice the player the game is appraoching to a bad way

yes! I hopes the instrcution can be more clear about what things player can do about the text on screen.

It is sooo crazy that the game designed so many outcomes accroding to player's action. Really interesting about the coding script!

so agree! The UI and art design of the game looks so good, but I am kind of lost when playing the game. Adding a goal and high light colored instruction would be really helpful

for sure! The font also reminds me about matrix, are we as a player trapped in a digital programming world?

The game and series of meme music is especially fun! They really makes me lagugh while playing. However, I do found sometimes the texts on the screen were too much and hard to led the player focus in. It would be good to splite the texts from choices into a different pages.

I really love the art design images of the dragon,I do believe that many of them were created through hand drawing. However, I do believe the game would be more appealing with some sounds effecta and music. Perhaps a roar of the dragon when we bonded with them?

I can sense a very well written story in this game, the idea of transfer consciousnesses really attracts me. In many of the movies, especially horror movie contains this concept. Like "Get Out", but the game seems not treated the concept as a scary technology.

The story is fun, it almodt feels like the player as a workers repeated the monday already for a thoudsands of times just to get a better outcome. The office and job based idea reminds me the show "severance" where our life and personality were highly related to our job.

The game reminds me a dream like feels of games, like silent hills2 abd silent hills PT. Especially those movies and games that trap players in a closed room, like room escape and visage. They created a feeling that players were locked and trapped.

I don't why, but this game reminds me a lot of video games that based theie world aroubd the medieval time, like "witcher" and "baldur's gate". I would say it is because the image in the background that supports the overall vibe.

The font of the game looks very fancy and highly related to the theme of a horror story. In addtion, the art design of text color is also important; where the creator marks the choices and instrcution as obvious red.

Based of a technical point of view, i appericiate the creator make so many choices include in the game. That will takes a ton of time in narrative writing. In addtion, it is also very cool to see the game include images and audio, even though they are not require in the assignment.

The story of the games seems to be hidden deep inside the playthrough, I only get the chance to go over few endings of the game. I wonder would it be representing sometime when player in the begining of the game receive no feedback from their lover

My crew get out alive at the first time of the game, the idea of play as the captin of the ship really fits the playing machanic of gathering sources. Sometimes we need to make some crucial choices for the overall better good. I believe the game did shows the cause and effects in the game. Is the creator agree or diagree about value the overall good than indivodual good?

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The game use a interview concept to logically include a quiz in the game. Even though I did not get a pass score of the interview, but it is fun to play a short game of math! Wonder would it be any hidden scerect in the game? Maybe the interview is more than applying for job. Perhaps this piece is trying to show the curcial experience of the job market.

I got a score 2 out of 5, looks I am not so familar with CDM175 afterall. I like the topic of the game where the creator include their own class as a major theme in a video game quiz. It would be good to have some images or music on the background that attracts the player stay in the game.

I play through the game in about 5 minutes, so there might be some ending i did not gather. Overall, i like the idea of pet dog, it is qute(especially the cover image!)to play in the perspective of a dog. Moreover, the music on the background also provide a more immersive environment.

I like the overall color and art design of the game, creates a vibe of science fiction and terminator atomsphere. In addtion, the theme of midterm is also colsely related to myself too.

The music from Jurassic Park is got to be a significant point of the game. It helps the player get involve into the immersive world of dinasour.

我第一次听到这首曲子是在玩《邪恶附身》时,非常喜欢它营造的整体氛围。

I especially like the lighting of the character and the room. Created a creepy environment. The scale between player and object make the whole game trapped into a dream-like vibe.

I like in the web version where the player able to run like a flash. It definitely feels more fun while each looping of the game.

I really like the game put in an interaction with the door. And also, interesting to see the difference between each room transition.

The background sound is absolutely crazy and creepy. A kind of mental horror vibe in the game.