I enjoyed the story and all the artwork, its really well done and in such short time! also I'm a certified ghost catcher now
ergosoom
Creator of
Recent community posts
Cool atmosphere! the bit at the end with the TV was genuinely unnerving and stressful. Like someone else said a crosshair for picking things up would help a lot. The bugs in the game aren't crazy but the problem is it makes it hard to know if im misunderstanding a puzzle or its just a bug, like for example I had to replay the game to beat the last part, so there was times when I picked up one of the objects to find the key under and the key had disappeared even though I know it should be there. With some polish the experience would be sick.
Really fun game, almost collected all the candy. The controls are fluid and surprisingly intuitive. I would say that for a platformer though I usually want to go up not down, so I would try to just get rid of the downwards dashes whenever I saw them. Although its fun when you start a combo with down dash into the ground and string two dashes in the air afterwards, so I see some potential with them. It would be cool if the downwards dash was buffed, maybe dashing down from a super high place will bounce you back extra high? That way I still have some use with it if I find myself mid air with it. There could still be a way to make my jump if I dash far down and go all the back up.
Super cool, i like the subtle approach to the theme. I was wondering why it has to do with loop until i circled them a few times and went "ohhhhhh". The simplicity is effective, but would be cool to build on. I thought Q would be a dash at first, which might be fun, or an actual dodge mechanic with invincibility frames. You could add powerups or something too.

