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ergosoom

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A member registered Jun 11, 2020

Creator of

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I enjoyed the story and all the artwork, its really well done and in such short time! also I'm a certified ghost catcher now

(1 edit)

Cool atmosphere! the bit at the end with the TV was genuinely unnerving and stressful. Like someone else said a crosshair for picking things up would help a lot. The bugs in the game aren't crazy but the problem is it makes it hard to know if im misunderstanding a puzzle or its just a bug, like for example I had to replay the game to beat the last part, so there was times when I picked up one of the objects to find the key under and the key had disappeared even though I know it should be there. With some polish the experience would be sick. 

we can verify you're a professional fishologist. thanks for the trying the game! and yea godot slaps

thanks, really appreciate you taking the time to try it 

thank youuu good to hear you'd play a more fleshed out version! 

glad you liked the visuals! yeah we're slowly learning the engine hopefully more complex gameplay next time

Thanks! so glad you enjoyed 

Fun and silly. I was confused with necks going through the walls but quickly got used to it. The gameplay idea is cool though and art is cute

Really fun game, almost collected all the candy. The controls are fluid and surprisingly intuitive. I would say that for a platformer though I usually want to go up not down, so I would try to just get rid of the downwards dashes whenever I saw them. Although its fun when you start a combo with down dash into the ground and string two dashes in the air afterwards, so I see some potential with them. It would be cool if the downwards dash was buffed, maybe dashing down from a super high place will bounce you back extra high? That way I still have some use with it if I find myself mid air with it. There could still be a way to make my jump if I dash far down and go all the back up. 

Super cool, i like the subtle approach to the theme. I was wondering why it has to do with loop until i circled them a few times and went "ohhhhhh". The simplicity is effective, but would be cool to build on. I thought Q would be a dash at first, which might be fun, or an actual dodge mechanic with invincibility frames. You could add powerups or something too.