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ErbDev

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A member registered Feb 26, 2022 · View creator page →

Creator of

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Thanks for the review bro! My fault with the SFX being too loud I added the soundtrack and SFX while it was already late at night, so I had my volume very low. By the time I noticed that it was too loud, the grace period was already over.  As for the black ship I understand what you mean, it used to have a red outline like you see in the tutorial. However, since I had to cut the other modes I needed to figure out a way to make the Training Grounds slightly harder, which resulted in the black ships with no outline, but I admit it's something that I screwed up on.

Thank you! I wish I had a little bit more time to implement some other stuff to the gameplay, but ah well.

This was such a fun game to play, the gameplay was freaking goated and I absolutely loved the soundtrack. If you ever decide to continue the development of this game i'll be sure to follow it.

I got absolutely decked by that red pipe bro.


The concept for this game was so awesome! Loved the unique gameplay with the ROM hacks, got both endings for the game:



Really really loved this game! I really loved the style of the game and liked the abilities a lot, the game worked very well with the 3 buttons prequisite, I also adored the city backgrounds.



Finished all 15 levels:


Very nice game! Loved the art style and really loved the language/sound selector at the start, my only issue with the game is a couple of hitboxes, as you could die very easily from non-avoidable stuff.

Thank you mate!

Thank you! I appreciate the review bro.

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Fun game, unique gameplay style. I really liked the idea for the three buttons, the only issue I have is with the AI art, as other people mentioned, but other than that it was a really quick and fun game.  (Also forgot to mention banger soundtrack).

Yes, very great game! Shame time is so short for the MicroJam but it is micro after all.

Hey there, yeah for sure! I'm currently working even on it and adding new stuff already, just being delayed due to a couple Windows issues.

I'm hoping to release the new version today or tomorrow but here's some things I already added:

• Saving;

• Loading screen;

• Fixed fishing (this version contains 3 different fish, you can even see them in the background but I acidentally screwed up the code on export, and you can only get the purple one.)
• Fixed the right side of the island

• Fixed some sprites that were bothering me;

And a couple other things that will all be detailed in the changelog when it releases, hope to see you then!  

Thanks for the review! Honestly, that was one of the few animations I did not do (that wasn't cut) I wasn't able to quite do it correctly but if you want to check the game out in a couple of days I think I'll be able to make it.

Loved the art style and atmosphere for this game, the art style was so freaking unique and felt so eerie partnered with the sounds for the game, the puzzle was fun to finish, but it took me a while to get it. The hand system reminded of a game I used to play long ago so it also added a bit to the whole vibe. Very nice game, loved playing it.

Very fun game! Really liked playing it, the concept was very fun and hit both the prerequisite and the main theme. Loved the controls for shooting and walking! Just two suggestions I would add would be the death screen and maybe disabling the hitboxes for the trees for the aphids as they can get stuck on them. 

Very fun game I loved playing it, visuals and audio fit in very perfectly, you also nailed the theme and prerequisite, controls felt very nice and overall just a great game. One thing I would suggest tho is maybe an indicator that explains what the objects you interact with do, as I struggled a bit to find out what the wind did.

Here's an example I made:


It's a shame that you ran out of time honestly, I loved the concept for the game, it felt so creative and hit both the theme and prerequisite perfectly. Would love to see the finished version as it was such an amazing idea.

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Very nice game! Loved the concept and how well sounds and visuals blended in. The whole vibe of the game was nailed perfectly and the dialogue fit in so well. Complaint wise I would only say maybe make the "shadow creatures" hitbox to be a bit smaller as sometimes it counted as it hit them even when they were out of the light (or vice versa with the white one), and only other thing I would mention is to maybe change it, so the blinks are longer than the eyes open as hitting them perfectly was very specific (but that's mostly my skill issue). 

Hello! Thanks for the review, if you wish to follow the games development I will be very glad!  I'm happy to know that somebody was able to use the radio feature. Lastly, what do you mean by the last part? Did the icons confuse you? If not what do you think I can change? Many hugs.

Thanks for the review! I'm really happy people are liking the visuals of the game, when I was making it I was afraid it was a bit lacking since it's my first time making real sprites. And a little fact is that the idea for the style came from the old versions of Project Zomboid (which has a couple visual similarities with The Sims).

Hey there! Thank you so much for the support and love your giving to this game. It's great to know theres another dev like me. I'll be sure to check all your work when I finish fixing a couple issues with my PC, many hugs.

Hey there, thanks for playing my game and for the review really appreciate it. And about going on the right of the road in the development of the game you were able to, in the right side of the island there was a fruit tree you could interact with (you could take fruit or other collectibles from it) as well as a couple of random events that would happen, however I had to cut the right side completely since the tree minigame was bugged and I wasnt able to fix in time for the release. In a couple days i'll make a devlog showcasing the cut content it you wanna check it out. Once again thanks for playing my game and thank you for the compliments!