Game development is hard, you realize that, right? Or do you think it only takes less than a year for a game to become perfect, like ULTRAKILL. Plus, I only have about an 1 hour and 30 minutes on Tuesdays and Fridays to work on my game. Give a bit of respect.
Ok, what about your game then? Game developing is very difficult and just assuming that games automatically feels as good as ULTRAKILL makes us game devs feel like we don't have a sensible audience.
Yes! 5 hits would be better because in the level after the turret room, the charging enemies can get really annoying really quickly, and sap your health away. I also think maybe a way up from the hampter cave because the only way out is to die...
The game is bugged, I can't fix it for now, but I will try my best to fix it ASAP. But I anyone has any ideas for the game, let me know, I will also try to make the guns look more like what they are supposed to look like.