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Epicgrin

12
Posts
A member registered Jan 14, 2020

Recent community posts

I agree completely, it makes the game very punishing and not enjoyable, especially with some of the asshole level enemy placement and limited form of attack making you have to stop to get out of binds way more often then I would like. the entire binding system needs a rework, it makes it difficult to play the game.

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once you get caught and need to struggle free the time for getting out is barley long enough. took me a while to figure out you have to hold the buttons instead of tap them, but even then the escape bar does not fill up nearly fast enough, and to make it worse your progress doesn't save with every attempted escape. it makes me think I may as well reset the whole game when I am caught.

Edit: brute force my way through the game and managed to get all the way to the first save point with the witch despite the overall punishing difficulty and yeah, I'm done. when I found out that every time you hit continue it will now spawn you tied up I decided that the couple of enemies that can catch the girl I was looking forward to are not worth it. 

the enemy placement is unfair at times, the enemies require 3 hits to down them which would not be a problem if most did not just walk through my attacks or shoot me anyway and the struggle mechanic needs a complete rework. stopping every 2 seconds of a fight because my arms are tied is already annoying, but it is made worse by the fact that the stamina fills very slowly and so inbetween each time you struggle you have to sit there for 5 minutes, have mercy! And to top it all off EVERY TIME I get a game over I have to do the luck based timing minigame ten plus times till it finally lets me escape and then challenge the room again only for the same thing to happen! I am in hell!

please fix this. I wanted so bad to like this game because your animations look really good and it was an interesting concept, but at the current state I just can't bring myself to play anymore.

S key does not work at the start but a different key did. I got into the game but could only take a few steps before the screen flashes white then the character looks like she is moving but does not go anywhere. can't do anything past that.

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I said that making a stage reusing all the assets from a previous stage instead of using new assets is "lazy". Meaning not as much effort was put into making the stage as the other ones because you did not want to put as much effort into making that stage. Which is true but I apologize for my particular language causing offense. I took the fact that you are a solo dev as an excuse because you managed to make lots of amazing stages that I love including the most recent one for Irys even though you are just one guy and all that it would take to make a more unique stage for her is to take more time to make it which you can do because being a solo dev you have no deadline. However me not being the developer have no say in whether the effort or time will be put into it or not, only what I would like as a consumer/player. Gura is one of my favorite Hololive EN members and I just want her to have her own unique stage like some of the other girls. If you don't want to make it that way fine but it will end up making some people including myself unhappy. If that is ok with you or you don't care then keep on going, I wish you the best.

The characters I could see as different skins except for Reine which got kinda gypped. As for the first 2 extra levels those were just harder versions of the same stage while Gura is a completely different person in Hololive and one of the more popular ones so I was disappointed because I like Gura and wanted her to get her own stage rather than a reskin of the same stage Irys got. The spikes randomly thrown into different stages were not there before and were only put there in this update and the pink clouds were only in red heart. He had a completely different feel and platforming style as well as assets for each of the stages and each new stage felt fresh and exciting and kept me coming back for more. until the resent update when he seemed to reuse things a little more than usual. I know he has the ability to do it because he has done it with so many more stages he just didn't do it with Gura.

The fact that you are a "solo dev" means that you work at your own pace and at the effort YOU want to put in. There is no due date on this project. If you did not want to make Gura her own level then sure that's your choice but don't make excuses. You have shown in the past you are more than capable enough, that's why I said I was disappointed. If you need more time to make more stages then take more time or if you just don't want to make certain stages just say that. But do not give me the old Yandere Dev lines please.

I really like the design of the new Irys stage its really AMEzing. that being said I think it was lame and a little lazy to just reuse assets for the Gura stage and then add tridents. you could have had a whole undersea level where you jumped from shrimp to shrimp avoiding fishhooks or something but instead you made basically the same stage. not only that but it was super easy compared to the stage it took assets from. I am really disappointed.

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There is this glitch where when I bounce from moon to moon I get stuck sideways and cant move. this has happened twice now. I also think you should add some sort of jump buffering if only slight. If you tap the jump button a pixel before you hit the ground it wont do anything and you will have to click it again to respond. this is especially frustrating in the more fast paced sections of the game where this will ultimately lead to death.

would be better if the enemies fricked you instead of the other way around.

if you could write a coherent sentence maybe we could take you seriously.