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EpicDevGames

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A member registered Mar 21, 2026 · View creator page →

Creator of

Recent community posts

Cool concept! I enjoyed the experience, very fun to run and drift away from the cat

As a base defense lover, this is a really cool spin on the gerne, very well done! 

Sliding around was fun! Took me a few tries to be able to move to where I wanted to go but overall it was a good experience! 

Very fun game! The two movement systems are fun the play around with. 

Def loved the ps2 ascetic you were going for with this. Not much of a narrative heavy game enjoyer but this one was cool!

Liked the concept, it needs a bit of polish but the overall game play was solid! 

I saw this game when you first talked about the idea in the discord, it turned out very nice. It feels like a very complete game!

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If the controls were a bit more intuitive I would enjoy it more, but I just can't figure it out :( I tried the how to play btn but that doesnt do anything. Its a solid idea tho, very minimalist and cozy, like a nice zen mobile game

You  have many talents with this game, art is fire, game play is fun, juicy and impactful game play and interactions, well done!

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Def a nice cozy game to play.
I couldn't figure out the need for putting things in the inventory, I could only put like trash things into the last 2 slots? I wish there was like another bin/bag on the left instead of the inventory for  you to put your collectable shells into.

If there was maybe like 1 or 2 events that happen on the beach:

High Tide: where more trash comes on the breach.  Or a fancy shell gets washed away. Maybe like a glimmer is buried in the sand and if you click a few times you see if its a good shell or just a tin can, that  would make for some added enjoyment .  

Thanks for playing!

Glad you had some intense game play towards the last few areas
What do you think happens when you get all 51 coins?

Thanks for playing! 

The irregular scroll might be a bug with how the scroll timing work, but we just call that a feature!
idk if all 51 coins can be gathered, if someone ever comments about doing it then, I guess it would be possible lol 

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Thanks for the feed back!

- For the colliders, we wanted to fix them a bit more but just ran out of time. 

- Im surprised we didn't think of the "camera lag" idea, I totally could see that giving that more dynamic feeling to the gameplay

- The bullet jump is very fun, glad to hear you liked it!

- Now giving it a second glance I can see that the character sprite is slightly off during that animation

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Thanks for the feed back!

Our playtesters thought the launching sandman statue was funny, so we left it in instead of fixing it.  
Putting the collision on a different layer is a smart idea though, so we will make note of that for next time!