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A member registered Oct 14, 2017 · View creator page →

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Hmm, I dunno. If anything, then maybe the uneven tracks and cornering that made the hovercar grind.

I also liked the more real world of the old one as opposed to the new one's more abstract world.

I remember downloading a version of Ultrawide ~5 years ago that I really enjoyed. I still have it and I occasionally do a couple of laps there.  Loved the handling and overall feel you had there.

Compared to the old one, this seems like a step back for me,  unfortunately.  Since it seems in a really early stage, I hope it surpasses the old one eventually.

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Yeah, totally. I got really stuck with water simulation and got a full time job. I haven't abandoned it,  but I currently have about 4-5 hours a week to work on it.  Good news is that I think I have the water simulation figured out, so after I've integrated it into the game, I could to an upldate

Thanks, it helped me to finally catch this issue. I'll upload the fixed version with the next update.

That's interesting. Can you run it from the command line and copy me the output? Can you tell me your system specs?

Thanks for the offer, but I already have someone lined up for sound design and music.