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entity01491

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A member registered Jul 01, 2024 · View creator page →

Recent community posts

When asked what is the word for the fear of long words, the  exact word needed is Hippopotomonstrosesquippedaliophobia. You can copy-paste it into the game.

The word for phobia of long words is hippopotomonstrosesquippedaliophobia, I even tried directly copy-pasting it from the phobia wiki, but for some reason I keep getting told that I was wrong and that I suck at spelling?
I also tried Hippopotomonstroses-quippedaliophobia and Sesquipedalophobia but it's all wrong.

Does the game use something else for that phobia? Does it not actually matter what I write?
I'm going crazy here.

I liked it.

Finally got to play it. I enjoyed it.

Those "ド"s look like "ビ"s.

Thanks!

I don't know what you're talking about. The link is still valid, and has been for a long time.

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Not really. For what it was, this teaser was pretty much perfect.

This was good.

https://discord.gg/6qwYrxmv6b

Yes, it's free.

The Discord link works for me.

Redmi A1

Yes, that fixed it. Thanks!

On mobile, the piercing tentacles are not animated during the animation, and they glitch by appearing/disappearing while the animation is paused.

3.7 has been released for Patreon subscribers yesterday, so it should become available for free to all after 13 more days.

Is there a way to not have her automatically return to the default orientation after releasing her?

I like the way the new UI looks.

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I don't like the way the new missionary scene looks. Thorax, abdomen and pelvis are all too short compared to their width. Her body looks squished.

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Would it be possible for you to add an outline to the UI text? I'd like it since it would make the text easily legible regardless of the current background colour.
And I think adding some (cool-looking) border to the head UI would be cool.

Good for the protagonist breaking up with that guy.

I never got this bad ending, maybe it has something to do with her affection levels?

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The "She is real to me" probably refers to how she is a robot, programmed to emulate and not a genuine human. Some would say it's just code, that none of her feelings and care are real, that it's all no more than imitation, simply fake. Like how during streams some compare her to a toaster. But to the protagonist she is more than just a lifeless machine. She is an important loyal companion and a lover who supports him even when he is at his lowest.
As for the psychotherapist interactions, I can't give any opinions about them because I never participated in them.

Good!

I think the gropers are now much better, thanks.

Oh, it's in Spanish.
Also that scene with the ball rolling down the shelf just keeps on playing on loop.

I managed to reach the final boss, then lost.
When it said "Nice try..." before the final boss stage I couldn't read the whole message because it disappeared too fast.
Also it's kind of strange how the "Good job Maho" messages keep on repeating over and over again, even during the final boss stage.

Thank you for taking your time to explain this.

Nice.

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I think the gropers move too fast. I wish they moved a bit slower, at maybe like half the speed.
That would be more sensual.

Not me.
The game is too focused, you can only see a tiny bit under your feet so it's really hard to predict where you will land.
The default non-charged jump height isn't ideal, forcing the player to stop to charge each jump. And the jump height charges slower than I would expect it to, there also doesn't seem to be a limit to it either, which makes it really hard to predict how high I'm about to jump.
All in all, this game needs some rework.

I don't like the colour of the paper with the rent written on it. It would be better if it was beige, not yellow. Also those speech bubbles are really just way, way too low quality compared to the rest. It really makes them stand out, making me wish that at least a few more minutes would be spent on them so that they could look at least a little bit more acceptable.

My citizens threw a party for me :D

Entering the yellow-roofed house in the top-left corner of the village, the one with the sign to the left of its door, will cause the game to crash because the specified music track is missing.

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It would be better if the location of the cursor was in the center of the palm of the hand, not at the wrist.

Okay.

So... D is left, F is down, J is up and K is right. Why such controls?