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Enterlucent

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A member registered Mar 14, 2022 · View creator page →

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Hey there,

The window settings were whatever the default would have been.

To clear up what I mean about the pathfinding.  If you click to the back of the first cave (with the rats) your character goes through the transition plane and all the way to the back of the cave geometry, but, if you then click on the transition plane itself the transition will happen.

I hope this helps clear up what I was saying, sorry if it wasn't very clear.

(1 edit)

The game gives me strong "Neverwinter Nights" vibes.  In the process of tabbing in and out of the game to write my thoughts, the game crashed my computer and I lost my login information (hadn't yet saved keypass) so I couldn't continue playing.

Audio:

    Music over whelms the speakers.  

        * Dynamically lower audio volume when speakers are engaged

Movement:

    Area transition tiggers only happen based on clicks, however, location picking happens though non-traversable objects meaning that your character goes into the cave, etc, instead of transitions.

        * Perhaps a collider box on the character?

It looked like a very simple but straight forward RPG that at least in the early stages didn't really deviate from the large number of cutie cutter MMOs that came before it.

I think the game has potential if more polish was put on it and more modern approaches to things like UI design were applied.  But the foundation is there and, before the crash, everything worked as expected.