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Ensifer

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A member registered Jun 11, 2020 · View creator page →

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I haven't played a ton with the Deep Cuts rules, but the core rules of Sea of Dead Men line up closely with Blades so you should be generally be able to apply the Deep Cuts changes and have them work as expected. That said, looking through the ruleset there are a few rules that don't make sense for SoDM or would need a bit of tweaking:

  • You'll want to be a little careful with the variant Payoff rules - SoDM has slightly larger payoff for scores than normal Blades, so you might want to increase the coin rewards a bit.
  • The Tithes and Banks rules don't really apply to the pirate setting.
  • It doesn't make a ton of sense in SoDM to require a minimum number of cohorts to advance in Tier; you can have a high-tier crew with just one cohort rather than recruiting other ships.
  • Since there aren't claims in SoDM, losing hold based on turf doesn't really apply.

You'd also need to update the relevant special abilities based on which Deep Cuts rules you use. There's not always a 1:1 mapping between the Blades and SoDM special abilities, but it should be pretty intuitive which ones would need to be tweaked.

Most of the core mechanics are pretty much the same as Blades, but there are a few changes. Both the full rulebook and the free demo have a section towards the beginning that lists out all the notable differences, including page number links to those those specific sections.

Go for it! A lot of of the ruleset comes directly from Blades anyway, and the new/adjusted mechanics I added for Sea of Dead Men are totally fine to use in other games.

Glad you're enjoying it!

I've updated the PDF to fix that typo; if you download it again, the faction heading and table of contents should have the correct name.

It was a really minor update - I just added blank character/crew playbook templates to the sheets file. Sorry for the lack of clarity there; I didn't realize itch would send out notifications, otherwise I would have included a proper devlog.

Thanks for the heads up! It looks like Roll20 recently added new input sanitization checks to the custom sheets, which seems to have broken a lot of the internal logic.

For a quick fix, you can go into the game settings and check the "Legacy Sanitization" box, just above the text boxes where the code is entered; that should keep the new Roll20 updates from interfering with the sheet. I'll take a closer look later this week and see if I can update the sheets to match Roll20's new standards.