Bugs: If you have a exile offer to Join and your guild is full even after dismissing someone , there is no option to now keep them , just dismiss the new recruit
Balance : Compared to 1.0 I feel like Upgrading your existing gear isn't in a good place , You do not get enough exalts as you do missions to upgrade your current equipment more then a few times , saving them up isn't really a good idea either because your now dropping items of a higher item level , At early levels it was fine where it was one or two exalts to upgrade something but when it gets to 5-7 exalts for every click how could you ever justify crafting say a white item or even a one stat blue , which leaves you at the mercy of random drop rares.
This makes passives which Buff a specific weapon category of .....questionable utility until you hit max level i guess As a example I had a exile get Multiple Axe passives early and was really excited to get him going but I was stuck with a level 3 mid axe for hours well into ilvl 7 because I constantly needed exalts for gearing my other exiles and never had enough to gamble on a axe
Given the lack of Agency on Gear the Exile overleveling mechanics felt pretty punishing , where I was throwing away lvl 9 exiles for less good lvl 3 exiles just because the base stats + levels were less impactful then the gear and the penalty was more important to fix , this happened to me mostly around ilvl 4-5 areas where there are so many missions around that level your exiles pretty easily overlevel the zones