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ennix

23
Posts
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A member registered Jul 03, 2017 · View creator page →

Creator of

Recent community posts

(1 edit)

really good! but very short.

updates... scam-post below me...

Update:
- gather-cooldown now 5s (instead of 8)
- added missing icons (gecko, ...)

(1 edit)

Game is online again. Sorry, didn't see the issue with the outdated domain (age-of-mage.io -> ageofmage.io).
I will continue working on this project. Would be nice if anyone would playtest it and write some suggestions here? You know, it's very motivation to know someone is interested in what i work on :-)

Lots of updates!
Faction-Gates, only for faction members.
Live terraform.
Better performance.
Now it's time to add some game-mechanics like mobs to farm and resource management.

(2 edits)

Updated the "game". Honestly its not a game right now, more a techdemo.
Every of the 3 factions has an own spawn-location now.
Hexagonblocks are more flat now, so you can walk onto it like stairs without jumping.
Added dirt blocks. This type can be destroyed in the future, while stone blocks cant.

Downloaded and tested. Very early prototype, but i "played" it 5 minutes. Next version may engage me more. Keep on!

update:
- Game Over mechanic added. Switching to spectator-mode, if other players are active.

(1 edit)

update:
- Player can take damage from enemies. After getting hit by enemy or bomb, player is invincible for 2 seconds.

update:
- Map "devtest" has now some enemies. They move dumb through the maze, but can be destroyed now.
next:
- Hit by an enemy causes dmg
- When own health goes to zero, "Game Over" screen and converting to spectator (if other players are active).

update:
- Refactoring the physics-loop. Because leaving the browsertab will cause a lot of issues on host-side (enemies behave different for all players). I try to sync the physics-loop via webworker... try.

update:
- Added first enemy-mechanics into map "devtest". Currently only moving through the maze. Will work on this the next days.

Oh, thanks for your reply. A mage would be awesome.

Hi. Great work.
Are there any plans to add a type of magic wand - action. Im making a wizard game, with - well - wizards using wands to cast spells.
Will pay extra for this :-)

(1 edit)

A little video of the gameplay. I was alone :-(

well, after one year dev-freeze i'm working again on Age of Mage. Currently i refactor many parts - some because of new js-modules :-). i try to keep an updated version online. but sometimes it may be broken :-)

its open again. sorry for the delay.

sorry. currently i switch server-software, so there is no connection.

i like hexagons :-)

Thanks for the link. Im looking forward to your character pack!

Great Set! What about characters? (need it for my game)