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ennix

23
Posts
8
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A member registered Jul 03, 2017 · View creator page →

Creator of

Recent community posts

(1 edit)

really good! but very short.

updates... scam-post below me...

Update:
- gather-cooldown now 5s (instead of 8)
- added missing icons (gecko, ...)

(1 edit)

Game is online again. Sorry, didn't see the issue with the outdated domain (age-of-mage.io -> ageofmage.io).
I will continue working on this project. Would be nice if anyone would playtest it and write some suggestions here? You know, it's very motivation to know someone is interested in what i work on :-)

Lots of updates!
Faction-Gates, only for faction members.
Live terraform.
Better performance.
Now it's time to add some game-mechanics like mobs to farm and resource management.

(2 edits)

Updated the "game". Honestly its not a game right now, more a techdemo.
Every of the 3 factions has an own spawn-location now.
Hexagonblocks are more flat now, so you can walk onto it like stairs without jumping.
Added dirt blocks. This type can be destroyed in the future, while stone blocks cant.

Downloaded and tested. Very early prototype, but i "played" it 5 minutes. Next version may engage me more. Keep on!

Oh, thanks for your reply. A mage would be awesome.

Hi. Great work.
Are there any plans to add a type of magic wand - action. Im making a wizard game, with - well - wizards using wands to cast spells.
Will pay extra for this :-)

(1 edit)

A little video of the gameplay. I was alone :-(

well, after one year dev-freeze i'm working again on Age of Mage. Currently i refactor many parts - some because of new js-modules :-). i try to keep an updated version online. but sometimes it may be broken :-)

its open again. sorry for the delay.

sorry. currently i switch server-software, so there is no connection.

i like hexagons :-)

Thanks for the link. Im looking forward to your character pack!

Great Set! What about characters? (need it for my game)