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enmae

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A member registered Oct 08, 2020 · View creator page →

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Ich liebe Mensch ärgere Dich nicht!! Es ist mein Lieblingsbrettspiel. I grew up playing Sorry (the board game equivalent in Canada, except using play cards instead of die). I then coded Mensch with teammates in high school. What a lovely blast to the past to see someone making this game. I never expected to see it here! I absolutely had a wonderful time playing this and love that there are CPUs I can fight against. Only one comment (since it is bugging me visually) - the green side has one extra square coloured green. I'll be playing this all night now!

 Honestly, I can't think of anything I was missing from your game. It satisfied all the itches. If you are having money involved, you could have the coins work towards purchasing different map themes / snake skins.

My mom would love to play this (She is a Galaga nerd). I absolutely adore this rendition! I would have liked to be able to fire faster and modify the SFX volume. This is a great clone! I kept missing the golden UFO (I am really interested in seeing what happens after I shoot it down). Great work

I wish I could try this out. It looks like it would be a really fun rendition of brick break! Unfortunately, my browser doesn't support VR and I don't have a VR device :(

This is perfection. No other words needed. This submission blew me away. A Celeste clone? That's super fun? Get out of here.

This is one of my favourites. I absolutely love how you fight to the death against 3 other snakes at first, then you can continue your snake journey by eating all the apples. Absolute perfection! The addition of a golden apple to give bonus length was also wonderful!

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This was a lot of fun! The complexity here is a welcome challenge and it definitely elevates what a pong game means. Thanks for making such a unique twist! The powerups were really self explanatory - I kind of wish there was some sort of visual indicator close to the end of the powerups to give a warning when they were about to be finished. Great work on this! I will now go sulk in a corner at losing to the AI every single time I played...

This was a lot of fun to play. I also have been jamming out to the final score screen (the music is a great touch to this game). I think this is holding true to what I loved a lot about Mario Kart. Excellent work! I would love to see more levels for this so I can continue to play.

This was really neat to see an FPS submission! I wasn't really sure about a lot of things (how many bullets I had, what health the enemies had, since they kept teleporting away and I had no kill count by the end of the timer). That being said, I managed to break the game where I could no longer fire at enemies. I would love the strafing to be an option when moving left and right as well, since that is really jarring when moving left and right. Would love to see where you take this further so the goal of the game is better understood.

I really enjoyed experiencing another SMB clone! I didn't expect to see someone else select it (thought we would be the only one). I was pleasantly surprised with how close the sound experience was to the original. I struggled a bit with some of the controls (sometimes it would start me moving backwards, when you reach the level goal and miss going through it - the map locks and you can no longer escape or move even if theoretically you should be able to get back). It's really satisfying to collect the bananas and navigating to the next level. Great job! Especially for the first jam you've done I'm incredibly impressed with the work you two have done.