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Scribe

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A member registered May 20, 2022 · View creator page →

Recent community posts

(2 edits)

Fun game, but the level design needs work. 1, 2 and 3 are fine, but I barely even paid any notice to the tree in 4 and ended up beating it with a single block to reach the first objective, 5 seems to want you to use the fans but requires exploiting unintuitive jank (or you can avoid it by just going to the left), and level 6 is only noteworthy because of that spike you don't see that proceeds to kill you until you realize what's doing that, and then is just annoying after that and the rest of the level is easy. 

(3 edits)

When you turn around immediately after entering an area, you get stuck and have to reload. Additionally, I initially got confused for a bit when I went right up to behind an enemy and attempted to use backstab, only for it to not work. Movement in general was a bit hard to control. And the sound for the searchlight enemy exploding is too loud and takes too long to play.

(2 edits)

Looks interesting, but if you could add a function of "move to last checkpoint", or at least a "back to start" function that doesn't make me skip through the intro cutscene again, that would be helpful, even if further development isn't planned.