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Eniekey Press

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A member registered 10 days ago · View creator page →

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some of the clues are a little abstract - it took me 10 minutes to put all the bodies in the right graves. Had a fun time playing it. when the game finishes it tells me the score in seconds and doesn't change to minutes/seconds

this is an interesting take on Frogger- the Collison detection on the cars is a little mean. Could really have benefitted from a tutorial

empty world with nothing  to do.

there are 3 planets I can visit. when i pick up the first package from marshall I am told to go to the stripy planet- nont of the planet have stripes
the translatins mechanic initially felt like a lot of busy work but as i got faster i grew to enjoy the process

there are 6 buttons. none of them seem to further the story  unsure what else i have to do here

having spirits as a toggleable platform is an interesting mechanic, but the space button intermittently  doesn't jump. it makes navigating the level very difficult

disable the zooming  component in the css file

the game is basically put slime in a location cross fingers and hope for best its hard to have any kind of game related experience here- things move so fast up the screen i don't really have time to avoid obstacles
the theme  'was who gave you that?' cant see how it ties into the theme.

cant get past spikes on first platform to right. touching them from the side and underneath still kills the player

game looks like an endless runner but every time the wolf jumps an offset gets added to player position. in 2 jumps wolf can get caught on right hand side of screen making it unplayable

no instructions. do not know how to interact wioth the cyborg

initially i found the game too hard to get started but then i did a run and there was hardly any guards and i was able to get some upgrades- i had fun playing this. the ability to hide so the guards stop looking for you might be a good touch

game has a bug where the timer resets when level wraps around . The screen to make a guess makes no sense as I dont know which number relates to which person. might have been better to have pictures of the people instead

I'm not entirely sure i understand the rules

the front end is is too confusing, the buttons which are the major part of the game interface are small  and the the bottom. the tutorial doesn't mention that you have 3 strikes, or that the scanned and the cure can only be used once. apart from the obvious  infected person there are no other clues to help guide your decisions.  some kind of audio or visual feedback that the person  you have just admitted is safe 

after playing for a while and not finding a single house to return a stolen item to i gave up. the game looks great but its hard to work out where to go to deliver these items. there's a trail but it doesn't last very long. and the village is huge. i found i had to zoom out in order to work out where the guards where, but that meant i couldn't see the house i was meant to drop the items to

its an vampire survivors type game -  the game says that the weapon slows the player down but it doesnt seem to do that. there is no score or end goal. hard to work out why I should keep playing after a few minutes, there's no stats or upgrade to the wand. 
the tile set confuses, come tiles that look like walls act as floor and some floor tiles act as walls this makes it hard to navigate the environment

I had fun playing this game. The start has a great look using cardboard models- and then it changes style - the wizzard animation is great though and it puts me in mind of discoworld-  

this is a fun game. I think it would have benefitted from a brief tutorial on what input was needed. I initially thought I had to type in words, not combinations of wasd or arrow keys 

good looking game- has a complete narrative. I am unsure what a cubo is  but i was able to get one. The dialog seems to show the same dialog lines before skipping to the next line - suspect it might be getting multiple inputs